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Solved packet encode/decode boilerplate code issue
Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
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@ -58,15 +58,14 @@ class PlayerActionPacket extends DataPacket{
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public $z;
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public $face;
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public function decode(){
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public function decodePayload(){
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$this->entityRuntimeId = $this->getEntityRuntimeId();
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$this->action = $this->getVarInt();
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$this->getBlockPosition($this->x, $this->y, $this->z);
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$this->face = $this->getVarInt();
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}
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public function encode(){
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$this->reset();
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public function encodePayload(){
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$this->putEntityRuntimeId($this->entityRuntimeId);
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$this->putVarInt($this->action);
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$this->putBlockPosition($this->x, $this->y, $this->z);
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