Solved packet encode/decode boilerplate code issue

Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
This commit is contained in:
Dylan K. Taylor
2017-07-07 13:59:09 +01:00
parent 1a5e3b2ad0
commit 2726f2a011
88 changed files with 195 additions and 262 deletions

View File

@ -58,15 +58,14 @@ class PlayerActionPacket extends DataPacket{
public $z;
public $face;
public function decode(){
public function decodePayload(){
$this->entityRuntimeId = $this->getEntityRuntimeId();
$this->action = $this->getVarInt();
$this->getBlockPosition($this->x, $this->y, $this->z);
$this->face = $this->getVarInt();
}
public function encode(){
$this->reset();
public function encodePayload(){
$this->putEntityRuntimeId($this->entityRuntimeId);
$this->putVarInt($this->action);
$this->putBlockPosition($this->x, $this->y, $this->z);