mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Solved packet encode/decode boilerplate code issue
Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
This commit is contained in:
@ -49,7 +49,7 @@ class MovePlayerPacket extends DataPacket{
|
||||
public $int1 = 0;
|
||||
public $int2 = 0;
|
||||
|
||||
public function decode(){
|
||||
public function decodePayload(){
|
||||
$this->entityRuntimeId = $this->getEntityRuntimeId();
|
||||
$this->getVector3f($this->x, $this->y, $this->z);
|
||||
$this->pitch = $this->getLFloat();
|
||||
@ -64,8 +64,7 @@ class MovePlayerPacket extends DataPacket{
|
||||
}
|
||||
}
|
||||
|
||||
public function encode(){
|
||||
$this->reset();
|
||||
public function encodePayload(){
|
||||
$this->putEntityRuntimeId($this->entityRuntimeId);
|
||||
$this->putVector3f($this->x, $this->y, $this->z);
|
||||
$this->putLFloat($this->pitch);
|
||||
|
Reference in New Issue
Block a user