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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Solved packet encode/decode boilerplate code issue
Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
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@ -36,7 +36,7 @@ class MobArmorEquipmentPacket extends DataPacket{
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/** @var Item[] */
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public $slots = [];
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public function decode(){
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public function decodePayload(){
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$this->entityRuntimeId = $this->getEntityRuntimeId();
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$this->slots[0] = $this->getSlot();
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$this->slots[1] = $this->getSlot();
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@ -44,8 +44,7 @@ class MobArmorEquipmentPacket extends DataPacket{
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$this->slots[3] = $this->getSlot();
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}
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public function encode(){
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$this->reset();
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public function encodePayload(){
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$this->putEntityRuntimeId($this->entityRuntimeId);
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$this->putSlot($this->slots[0]);
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$this->putSlot($this->slots[1]);
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