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https://github.com/pmmp/PocketMine-MP.git
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Solved packet encode/decode boilerplate code issue
Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
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@ -148,7 +148,7 @@ class LevelSoundEventPacket extends DataPacket{
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public $unknownBool = false;
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public $disableRelativeVolume = false;
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public function decode(){
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public function decodePayload(){
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$this->sound = $this->getByte();
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$this->getVector3f($this->x, $this->y, $this->z);
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$this->extraData = $this->getVarInt();
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@ -157,8 +157,7 @@ class LevelSoundEventPacket extends DataPacket{
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$this->disableRelativeVolume = $this->getBool();
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}
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public function encode(){
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$this->reset();
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public function encodePayload(){
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$this->putByte($this->sound);
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$this->putVector3f($this->x, $this->y, $this->z);
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$this->putVarInt($this->extraData);
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