Solved packet encode/decode boilerplate code issue

Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
This commit is contained in:
Dylan K. Taylor
2017-07-07 13:59:09 +01:00
parent 1a5e3b2ad0
commit 2726f2a011
88 changed files with 195 additions and 262 deletions

View File

@ -52,7 +52,7 @@ class AdventureSettingsPacket extends DataPacket{
public $flags = 0;
public $userPermission;
public function decode(){
public function decodePayload(){
$this->flags = $this->getUnsignedVarInt();
$this->userPermission = $this->getUnsignedVarInt();
@ -69,9 +69,7 @@ class AdventureSettingsPacket extends DataPacket{
$this->muted = (bool) ($this->flags & (1 << 10));
}
public function encode(){
$this->reset();
public function encodePayload(){
$this->flags |= ((int) $this->worldImmutable);
$this->flags |= ((int) $this->noPvp) << 1;
$this->flags |= ((int) $this->noPvm) << 2;