mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
Solved packet encode/decode boilerplate code issue
Something as simple as forgetting the reset() when encoding would cause lots of problems which could go unnoticed. This should be fully backwards-compatible but needs more tests.
This commit is contained in:
@ -53,7 +53,7 @@ class AddPlayerPacket extends DataPacket{
|
||||
public $item;
|
||||
public $metadata = [];
|
||||
|
||||
public function decode(){
|
||||
public function decodePayload(){
|
||||
$this->uuid = $this->getUUID();
|
||||
$this->username = $this->getString();
|
||||
$this->entityUniqueId = $this->getEntityUniqueId();
|
||||
@ -67,8 +67,7 @@ class AddPlayerPacket extends DataPacket{
|
||||
$this->metadata = $this->getEntityMetadata();
|
||||
}
|
||||
|
||||
public function encode(){
|
||||
$this->reset();
|
||||
public function encodePayload(){
|
||||
$this->putUUID($this->uuid);
|
||||
$this->putString($this->username);
|
||||
$this->putEntityUniqueId($this->entityUniqueId ?? $this->entityRuntimeId);
|
||||
|
Reference in New Issue
Block a user