Some cleanup to player net session handling for connect/disconnect

This commit is contained in:
Dylan K. Taylor
2019-03-14 14:32:27 +00:00
parent fa7a4dc22e
commit 26a5d97499
8 changed files with 187 additions and 80 deletions

View File

@@ -404,8 +404,6 @@ class LevelManager{
foreach($level->getPlayers() as $player){
if($player->spawned){
$player->save();
}elseif(!$player->isConnected()){ //TODO: check if this is ever possible
$this->server->removePlayer($player);
}
}
$level->save(false);