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Some cleanup to player net session handling for connect/disconnect
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@@ -404,8 +404,6 @@ class LevelManager{
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foreach($level->getPlayers() as $player){
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if($player->spawned){
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$player->save();
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}elseif(!$player->isConnected()){ //TODO: check if this is ever possible
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$this->server->removePlayer($player);
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}
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}
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$level->save(false);
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