Moved Player-related classes to pocketmine\player namespace

This commit is contained in:
Dylan K. Taylor 2019-06-18 18:51:36 +01:00
parent e82a40b2ba
commit 2559f5ec2b
173 changed files with 184 additions and 179 deletions

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@ -68,6 +68,9 @@ use pocketmine\network\upnp\UPnP;
use pocketmine\permission\BanList; use pocketmine\permission\BanList;
use pocketmine\permission\DefaultPermissions; use pocketmine\permission\DefaultPermissions;
use pocketmine\permission\PermissionManager; use pocketmine\permission\PermissionManager;
use pocketmine\player\GameMode;
use pocketmine\player\OfflinePlayer;
use pocketmine\player\Player;
use pocketmine\plugin\PharPluginLoader; use pocketmine\plugin\PharPluginLoader;
use pocketmine\plugin\Plugin; use pocketmine\plugin\Plugin;
use pocketmine\plugin\PluginGraylist; use pocketmine\plugin\PluginGraylist;

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@ -33,7 +33,7 @@ use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing; use pocketmine\math\Bearing;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Anvil extends Transparent implements Fallable{ class Anvil extends Transparent implements Fallable{

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@ -34,7 +34,7 @@ use pocketmine\item\ItemFactory;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function assert; use function assert;
use function floor; use function floor;

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@ -27,7 +27,7 @@ use pocketmine\block\utils\InvalidBlockStateException;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function array_map; use function array_map;
use function array_reverse; use function array_reverse;

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@ -34,7 +34,7 @@ use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing; use pocketmine\math\Bearing;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use pocketmine\world\World; use pocketmine\world\World;

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@ -42,7 +42,7 @@ use pocketmine\metadata\Metadatable;
use pocketmine\metadata\MetadataValue; use pocketmine\metadata\MetadataValue;
use pocketmine\nbt\tag\CompoundTag; use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\types\RuntimeBlockMapping; use pocketmine\network\mcpe\protocol\types\RuntimeBlockMapping;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\plugin\Plugin; use pocketmine\plugin\Plugin;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use pocketmine\world\Position; use pocketmine\world\Position;

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@ -27,7 +27,7 @@ use pocketmine\block\tile\BrewingStand as TileBrewingStand;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\item\TieredTool; use pocketmine\item\TieredTool;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
class BrewingStand extends Transparent{ class BrewingStand extends Transparent{

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@ -27,7 +27,7 @@ use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use pocketmine\world\sound\RedstonePowerOffSound; use pocketmine\world\sound\RedstonePowerOffSound;
use pocketmine\world\sound\RedstonePowerOnSound; use pocketmine\world\sound\RedstonePowerOnSound;

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@ -32,7 +32,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Cactus extends Transparent{ class Cactus extends Transparent{

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@ -31,7 +31,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Cake extends Transparent implements FoodSource{ class Cake extends Transparent implements FoodSource{

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@ -27,7 +27,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Carpet extends Flowable{ class Carpet extends Flowable{

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@ -29,7 +29,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Chest extends Transparent{ class Chest extends Transparent{

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@ -27,7 +27,7 @@ use pocketmine\item\Hoe;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
class CoarseDirt extends Dirt{ class CoarseDirt extends Dirt{

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@ -32,7 +32,7 @@ use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing; use pocketmine\math\Bearing;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function mt_rand; use function mt_rand;

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@ -26,7 +26,7 @@ namespace pocketmine\block;
use pocketmine\inventory\CraftingGrid; use pocketmine\inventory\CraftingGrid;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
class CraftingTable extends Solid{ class CraftingTable extends Solid{

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@ -29,7 +29,7 @@ use pocketmine\item\Fertilizer;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function mt_rand; use function mt_rand;

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@ -28,7 +28,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use function cos; use function cos;
use function max; use function max;
use function round; use function round;

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@ -27,7 +27,7 @@ use pocketmine\item\Item;
use pocketmine\item\ItemFactory; use pocketmine\item\ItemFactory;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function mt_rand; use function mt_rand;

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@ -27,7 +27,7 @@ use pocketmine\item\Hoe;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
class Dirt extends Solid{ class Dirt extends Solid{

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@ -29,7 +29,7 @@ use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing; use pocketmine\math\Bearing;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use pocketmine\world\sound\DoorSound; use pocketmine\world\sound\DoorSound;

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@ -26,7 +26,7 @@ namespace pocketmine\block;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class DoublePlant extends Flowable{ class DoublePlant extends Flowable{

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@ -29,7 +29,7 @@ use pocketmine\event\block\BlockTeleportEvent;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\item\TieredTool; use pocketmine\item\TieredTool;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\particle\DragonEggTeleportParticle; use pocketmine\world\particle\DragonEggTeleportParticle;
use pocketmine\world\World; use pocketmine\world\World;
use function max; use function max;

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@ -29,7 +29,7 @@ use pocketmine\item\TieredTool;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
class EnchantingTable extends Transparent{ class EnchantingTable extends Transparent{

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@ -29,7 +29,7 @@ use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing; use pocketmine\math\Bearing;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class EndPortalFrame extends Solid{ class EndPortalFrame extends Solid{

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@ -28,7 +28,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class EndRod extends Flowable{ class EndRod extends Flowable{

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@ -31,7 +31,7 @@ use pocketmine\item\TieredTool;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class EnderChest extends Transparent{ class EnderChest extends Transparent{

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@ -29,7 +29,7 @@ use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing; use pocketmine\math\Bearing;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use pocketmine\world\sound\DoorSound; use pocketmine\world\sound\DoorSound;

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@ -26,7 +26,7 @@ namespace pocketmine\block;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Flower extends Flowable{ class Flower extends Flowable{

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@ -28,7 +28,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function assert; use function assert;

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@ -29,7 +29,7 @@ use pocketmine\item\Item;
use pocketmine\item\TieredTool; use pocketmine\item\TieredTool;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Furnace extends Solid{ class Furnace extends Solid{

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@ -29,7 +29,7 @@ use pocketmine\item\Item;
use pocketmine\item\TieredTool; use pocketmine\item\TieredTool;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class GlazedTerracotta extends Solid{ class GlazedTerracotta extends Solid{

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@ -31,7 +31,7 @@ use pocketmine\item\ItemFactory;
use pocketmine\item\Shovel; use pocketmine\item\Shovel;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\Random; use pocketmine\utils\Random;
use pocketmine\world\generator\object\TallGrass as TallGrassObject; use pocketmine\world\generator\object\TallGrass as TallGrassObject;
use function mt_rand; use function mt_rand;

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@ -30,7 +30,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Hopper extends Transparent{ class Hopper extends Transparent{

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@ -25,7 +25,7 @@ namespace pocketmine\block;
use pocketmine\item\enchantment\Enchantment; use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\Player; use pocketmine\player\Player;
class Ice extends Transparent{ class Ice extends Transparent{

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@ -28,7 +28,7 @@ use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function lcg_value; use function lcg_value;

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@ -29,7 +29,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Ladder extends Transparent{ class Ladder extends Transparent{

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@ -29,7 +29,7 @@ use pocketmine\item\Item;
use pocketmine\item\ItemFactory; use pocketmine\item\ItemFactory;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use pocketmine\world\World; use pocketmine\world\World;
use function mt_rand; use function mt_rand;

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@ -27,7 +27,7 @@ use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use pocketmine\world\sound\RedstonePowerOffSound; use pocketmine\world\sound\RedstonePowerOffSound;
use pocketmine\world\sound\RedstonePowerOnSound; use pocketmine\world\sound\RedstonePowerOnSound;

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@ -29,7 +29,7 @@ use pocketmine\event\block\BlockGrowEvent;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function mt_rand; use function mt_rand;

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@ -28,7 +28,7 @@ use pocketmine\item\Item;
use pocketmine\math\Bearing; use pocketmine\math\Bearing;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Pumpkin extends Solid{ class Pumpkin extends Solid{

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@ -26,7 +26,7 @@ namespace pocketmine\block;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class RedMushroom extends Flowable{ class RedMushroom extends Flowable{

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@ -30,7 +30,7 @@ use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing; use pocketmine\math\Bearing;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function assert; use function assert;

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@ -27,7 +27,7 @@ use pocketmine\item\Item;
use pocketmine\item\ItemFactory; use pocketmine\item\ItemFactory;
use pocketmine\item\TieredTool; use pocketmine\item\TieredTool;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use function mt_rand; use function mt_rand;
class RedstoneOre extends Solid{ class RedstoneOre extends Solid{

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@ -29,7 +29,7 @@ use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing; use pocketmine\math\Bearing;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class RedstoneRepeater extends Flowable{ class RedstoneRepeater extends Flowable{

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@ -28,7 +28,7 @@ use pocketmine\item\Fertilizer;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\Random; use pocketmine\utils\Random;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use pocketmine\world\generator\object\Tree; use pocketmine\world\generator\object\Tree;

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@ -26,7 +26,7 @@ namespace pocketmine\block;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class SeaPickle extends Transparent{ class SeaPickle extends Transparent{

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@ -31,7 +31,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function array_map; use function array_map;

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@ -32,7 +32,7 @@ use pocketmine\item\Skull as ItemSkull;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function assert; use function assert;
use function floor; use function floor;

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@ -28,7 +28,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Slab extends Transparent{ class Slab extends Transparent{

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@ -32,7 +32,7 @@ use pocketmine\item\TieredTool;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function floor; use function floor;
use function max; use function max;

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@ -28,7 +28,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Stair extends Transparent{ class Stair extends Transparent{

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@ -29,7 +29,7 @@ use pocketmine\item\Fertilizer;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Sugarcane extends Flowable{ class Sugarcane extends Flowable{

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@ -32,7 +32,7 @@ use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\FlintSteel; use pocketmine\item\FlintSteel;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\Random; use pocketmine\utils\Random;
use function cos; use function cos;
use function sin; use function sin;

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@ -27,7 +27,7 @@ use pocketmine\item\Item;
use pocketmine\item\ItemFactory; use pocketmine\item\ItemFactory;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function mt_rand; use function mt_rand;

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@ -27,7 +27,7 @@ use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class Torch extends Flowable{ class Torch extends Flowable{

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@ -28,7 +28,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use pocketmine\world\sound\DoorSound; use pocketmine\world\sound\DoorSound;

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@ -28,7 +28,7 @@ use pocketmine\item\Item;
use pocketmine\math\Bearing; use pocketmine\math\Bearing;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class TripwireHook extends Flowable{ class TripwireHook extends Flowable{

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@ -28,7 +28,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
use function array_intersect_key; use function array_intersect_key;
use function array_keys; use function array_keys;

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@ -27,7 +27,7 @@ use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB; use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
class WaterLily extends Flowable{ class WaterLily extends Flowable{

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@ -27,7 +27,7 @@ use pocketmine\block\Block;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\math\Facing; use pocketmine\math\Facing;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\BlockTransaction; use pocketmine\world\BlockTransaction;
trait PillarRotationTrait{ trait PillarRotationTrait{

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@ -27,7 +27,7 @@ use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use function array_shift; use function array_shift;
use function count; use function count;
use function implode; use function implode;

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@ -27,7 +27,7 @@ use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use function array_shift; use function array_shift;
use function count; use function count;
use function implode; use function implode;

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@ -25,8 +25,8 @@ namespace pocketmine\command\defaults;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\GameMode;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\player\GameMode;
use function count; use function count;
class DefaultGamemodeCommand extends VanillaCommand{ class DefaultGamemodeCommand extends VanillaCommand{

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@ -27,7 +27,7 @@ use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use function array_shift; use function array_shift;
use function count; use function count;

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@ -26,9 +26,9 @@ namespace pocketmine\command\defaults;
use pocketmine\command\Command; use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\GameMode;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\GameMode;
use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use function count; use function count;

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@ -27,7 +27,7 @@ use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use function array_shift; use function array_shift;
use function count; use function count;

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@ -28,7 +28,7 @@ use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\event\entity\EntityDamageEvent; use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use function count; use function count;

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@ -25,7 +25,7 @@ namespace pocketmine\command\defaults;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use function array_filter; use function array_filter;
use function array_map; use function array_map;
use function count; use function count;

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@ -26,7 +26,7 @@ namespace pocketmine\command\defaults;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use function count; use function count;
use function implode; use function implode;

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@ -27,7 +27,7 @@ use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use function array_shift; use function array_shift;
use function count; use function count;

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@ -30,7 +30,7 @@ use pocketmine\item\Item;
use pocketmine\item\ItemFactory; use pocketmine\item\ItemFactory;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\Random; use pocketmine\utils\Random;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use pocketmine\world\particle\AngryVillagerParticle; use pocketmine\world\particle\AngryVillagerParticle;

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@ -27,7 +27,7 @@ use pocketmine\command\CommandSender;
use pocketmine\command\ConsoleCommandSender; use pocketmine\command\ConsoleCommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use function count; use function count;
use function implode; use function implode;

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@ -25,7 +25,7 @@ namespace pocketmine\command\defaults;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
class SeedCommand extends VanillaCommand{ class SeedCommand extends VanillaCommand{

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@ -28,7 +28,7 @@ use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use function count; use function count;
use function round; use function round;

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@ -27,7 +27,7 @@ use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use pocketmine\world\Position; use pocketmine\world\Position;
use pocketmine\world\World; use pocketmine\world\World;

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@ -28,7 +28,7 @@ use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use function array_filter; use function array_filter;
use function array_values; use function array_values;

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@ -27,7 +27,7 @@ use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use function array_shift; use function array_shift;
use function count; use function count;

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@ -27,7 +27,7 @@ use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use pocketmine\world\World; use pocketmine\world\World;
use function count; use function count;

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@ -26,7 +26,7 @@ namespace pocketmine\command\defaults;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\scheduler\BulkCurlTask; use pocketmine\scheduler\BulkCurlTask;
use pocketmine\timings\TimingsHandler; use pocketmine\timings\TimingsHandler;
use pocketmine\utils\InternetException; use pocketmine\utils\InternetException;

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@ -27,7 +27,7 @@ namespace pocketmine\command\defaults;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\Player; use pocketmine\player\Player;
use function count; use function count;
class TransferServerCommand extends VanillaCommand{ class TransferServerCommand extends VanillaCommand{

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@ -27,7 +27,7 @@ use pocketmine\command\Command;
use pocketmine\command\CommandSender; use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException; use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\TranslationContainer; use pocketmine\lang\TranslationContainer;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\TextFormat; use pocketmine\utils\TextFormat;
use function count; use function count;
use function implode; use function implode;

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@ -57,7 +57,7 @@ use pocketmine\network\mcpe\protocol\types\DataPropertyManager;
use pocketmine\network\mcpe\protocol\types\EntityMetadataFlags; use pocketmine\network\mcpe\protocol\types\EntityMetadataFlags;
use pocketmine\network\mcpe\protocol\types\EntityMetadataProperties; use pocketmine\network\mcpe\protocol\types\EntityMetadataProperties;
use pocketmine\network\mcpe\protocol\types\EntityMetadataTypes; use pocketmine\network\mcpe\protocol\types\EntityMetadataTypes;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\plugin\Plugin; use pocketmine\plugin\Plugin;
use pocketmine\Server; use pocketmine\Server;
use pocketmine\timings\Timings; use pocketmine\timings\Timings;

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@ -53,7 +53,7 @@ use pocketmine\network\mcpe\protocol\types\EntityMetadataProperties;
use pocketmine\network\mcpe\protocol\types\EntityMetadataTypes; use pocketmine\network\mcpe\protocol\types\EntityMetadataTypes;
use pocketmine\network\mcpe\protocol\types\PlayerListEntry; use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
use pocketmine\network\mcpe\protocol\types\PlayerMetadataFlags; use pocketmine\network\mcpe\protocol\types\PlayerMetadataFlags;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\utils\UUID; use pocketmine\utils\UUID;
use pocketmine\world\sound\TotemUseSound; use pocketmine\world\sound\TotemUseSound;
use pocketmine\world\sound\XpCollectSound; use pocketmine\world\sound\XpCollectSound;

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@ -48,7 +48,7 @@ use pocketmine\nbt\tag\ListTag;
use pocketmine\network\mcpe\protocol\EntityEventPacket; use pocketmine\network\mcpe\protocol\EntityEventPacket;
use pocketmine\network\mcpe\protocol\types\EntityMetadataFlags; use pocketmine\network\mcpe\protocol\types\EntityMetadataFlags;
use pocketmine\network\mcpe\protocol\types\EntityMetadataProperties; use pocketmine\network\mcpe\protocol\types\EntityMetadataProperties;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\timings\Timings; use pocketmine\timings\Timings;
use pocketmine\utils\Binary; use pocketmine\utils\Binary;
use pocketmine\utils\Color; use pocketmine\utils\Color;

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@ -25,7 +25,7 @@ namespace pocketmine\entity\effect;
use pocketmine\entity\Entity; use pocketmine\entity\Entity;
use pocketmine\entity\Living; use pocketmine\entity\Living;
use pocketmine\Player; use pocketmine\player\Player;
class LevitationEffect extends Effect{ class LevitationEffect extends Effect{

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@ -29,7 +29,7 @@ use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag; use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ShortTag; use pocketmine\nbt\tag\ShortTag;
use pocketmine\network\mcpe\protocol\types\EntityMetadataProperties; use pocketmine\network\mcpe\protocol\types\EntityMetadataProperties;
use pocketmine\Player; use pocketmine\player\Player;
use function sqrt; use function sqrt;
class ExperienceOrb extends Entity{ class ExperienceOrb extends Entity{

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@ -33,7 +33,7 @@ use pocketmine\item\ItemIds;
use pocketmine\nbt\tag\CompoundTag; use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\AddItemEntityPacket; use pocketmine\network\mcpe\protocol\AddItemEntityPacket;
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket; use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
use pocketmine\Player; use pocketmine\player\Player;
use function get_class; use function get_class;
use function max; use function max;

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@ -36,7 +36,7 @@ use pocketmine\math\Vector3;
use pocketmine\nbt\tag\ByteTag; use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag; use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\AddPaintingPacket; use pocketmine\network\mcpe\protocol\AddPaintingPacket;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\particle\DestroyBlockParticle; use pocketmine\world\particle\DestroyBlockParticle;
use pocketmine\world\World; use pocketmine\world\World;
use function ceil; use function ceil;

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@ -34,7 +34,7 @@ use pocketmine\nbt\tag\CompoundTag;
use pocketmine\network\mcpe\protocol\EntityEventPacket; use pocketmine\network\mcpe\protocol\EntityEventPacket;
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket; use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
use pocketmine\network\mcpe\protocol\types\EntityMetadataFlags; use pocketmine\network\mcpe\protocol\types\EntityMetadataFlags;
use pocketmine\Player; use pocketmine\player\Player;
use pocketmine\world\sound\ArrowHitSound; use pocketmine\world\sound\ArrowHitSound;
use pocketmine\world\World; use pocketmine\world\World;
use function mt_rand; use function mt_rand;

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@ -27,7 +27,7 @@ use pocketmine\block\Block;
use pocketmine\event\Cancellable; use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait; use pocketmine\event\CancellableTrait;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\Player; use pocketmine\player\Player;
/** /**
* Called when a player destroys a block somewhere in the world. * Called when a player destroys a block somewhere in the world.

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@ -27,7 +27,7 @@ use pocketmine\block\Block;
use pocketmine\event\Cancellable; use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait; use pocketmine\event\CancellableTrait;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\Player; use pocketmine\player\Player;
/** /**
* Called when a player places a block * Called when a player places a block

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@ -27,7 +27,7 @@ use pocketmine\block\Sign;
use pocketmine\block\utils\SignText; use pocketmine\block\utils\SignText;
use pocketmine\event\Cancellable; use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait; use pocketmine\event\CancellableTrait;
use pocketmine\Player; use pocketmine\player\Player;
/** /**
* Called when a sign's text is changed by a player. * Called when a sign's text is changed by a player.

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@ -29,7 +29,7 @@ use pocketmine\event\Event;
use pocketmine\inventory\CraftingRecipe; use pocketmine\inventory\CraftingRecipe;
use pocketmine\inventory\transaction\CraftingTransaction; use pocketmine\inventory\transaction\CraftingTransaction;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\Player; use pocketmine\player\Player;
class CraftItemEvent extends Event implements Cancellable{ class CraftItemEvent extends Event implements Cancellable{
use CancellableTrait; use CancellableTrait;

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@ -24,7 +24,7 @@ declare(strict_types=1);
namespace pocketmine\event\inventory; namespace pocketmine\event\inventory;
use pocketmine\inventory\Inventory; use pocketmine\inventory\Inventory;
use pocketmine\Player; use pocketmine\player\Player;
class InventoryCloseEvent extends InventoryEvent{ class InventoryCloseEvent extends InventoryEvent{
/** @var Player */ /** @var Player */

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@ -26,7 +26,7 @@ namespace pocketmine\event\inventory;
use pocketmine\event\Cancellable; use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait; use pocketmine\event\CancellableTrait;
use pocketmine\inventory\Inventory; use pocketmine\inventory\Inventory;
use pocketmine\Player; use pocketmine\player\Player;
class InventoryOpenEvent extends InventoryEvent implements Cancellable{ class InventoryOpenEvent extends InventoryEvent implements Cancellable{
use CancellableTrait; use CancellableTrait;

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@ -25,7 +25,7 @@ namespace pocketmine\event\player;
use pocketmine\event\Cancellable; use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait; use pocketmine\event\CancellableTrait;
use pocketmine\Player; use pocketmine\player\Player;
/** /**
* Called when a player is awarded an achievement * Called when a player is awarded an achievement

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@ -25,7 +25,7 @@ namespace pocketmine\event\player;
use pocketmine\event\Cancellable; use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait; use pocketmine\event\CancellableTrait;
use pocketmine\Player; use pocketmine\player\Player;
/** /**
* Called when a player does an animation * Called when a player does an animation

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@ -26,7 +26,7 @@ namespace pocketmine\event\player;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\event\Cancellable; use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait; use pocketmine\event\CancellableTrait;
use pocketmine\Player; use pocketmine\player\Player;
class PlayerBedEnterEvent extends PlayerEvent implements Cancellable{ class PlayerBedEnterEvent extends PlayerEvent implements Cancellable{
use CancellableTrait; use CancellableTrait;

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@ -24,7 +24,7 @@ declare(strict_types=1);
namespace pocketmine\event\player; namespace pocketmine\event\player;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\Player; use pocketmine\player\Player;
class PlayerBedLeaveEvent extends PlayerEvent{ class PlayerBedLeaveEvent extends PlayerEvent{
/** @var Block */ /** @var Block */

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@ -27,7 +27,7 @@ use pocketmine\block\Block;
use pocketmine\event\Cancellable; use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait; use pocketmine\event\CancellableTrait;
use pocketmine\item\Item; use pocketmine\item\Item;
use pocketmine\Player; use pocketmine\player\Player;
/** /**
* Called when a player middle-clicks on a block to get an item in creative mode. * Called when a player middle-clicks on a block to get an item in creative mode.

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