BlockTransaction: Take world in constructor

This commit is contained in:
Dylan K. Taylor 2019-02-16 19:57:55 +00:00
parent 0794c94b4b
commit 22a21ecfd6
5 changed files with 30 additions and 30 deletions

View File

@ -125,10 +125,10 @@ abstract class Door extends Transparent{
$topHalf = clone $this;
$topHalf->top = true;
$transaction = new BlockTransaction();
$transaction = new BlockTransaction($this->level);
$transaction->addBlock($blockReplace, $this)->addBlock($blockUp, $topHalf);
return $transaction->apply($this->level);
return $transaction->apply();
}
return false;

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@ -53,9 +53,9 @@ class DoublePlant extends Flowable{
$top = clone $this;
$top->top = true;
$transaction = new BlockTransaction();
$transaction = new BlockTransaction($this->level);
$transaction->addBlock($blockReplace, $this)->addBlock($blockReplace->getSide(Facing::UP), $top);
return $transaction->apply($this->level);
return $transaction->apply();
}
return false;

View File

@ -28,13 +28,17 @@ use pocketmine\math\Vector3;
use pocketmine\utils\Utils;
class BlockTransaction{
/** @var ChunkManager */
private $world;
/** @var Block[][][] */
private $blocks = [];
/** @var \Closure[] */
private $validators = [];
public function __construct(){
public function __construct(ChunkManager $world){
$this->world = $world;
$this->addValidator(function(ChunkManager $world, int $x, int $y, int $z) : bool{
return $world->isInWorld($x, $y, $z);
});
@ -71,47 +75,43 @@ class BlockTransaction{
* Reads a block from the given world, masked by the blocks in this transaction. This can be useful if you want to
* add blocks to the transaction that depend on previous blocks should they exist.
*
* @param ChunkManager $world
* @param Vector3 $pos
*
* @return Block
*/
public function fetchBlock(ChunkManager $world, Vector3 $pos) : Block{
return $this->fetchBlockAt($world, $pos->getFloorX(), $pos->getFloorY(), $pos->getFloorZ());
public function fetchBlock(Vector3 $pos) : Block{
return $this->fetchBlockAt($pos->getFloorX(), $pos->getFloorY(), $pos->getFloorZ());
}
/**
* @see BlockTransaction::fetchBlock()
*
* @param ChunkManager $world
* @param int $x
* @param int $y
* @param int $z
*
* @return Block
*/
public function fetchBlockAt(ChunkManager $world, int $x, int $y, int $z) : Block{
return $this->blocks[$x][$y][$z] ?? $world->getBlockAt($x, $y, $z);
public function fetchBlockAt(int $x, int $y, int $z) : Block{
return $this->blocks[$x][$y][$z] ?? $this->world->getBlockAt($x, $y, $z);
}
/**
* Validates and attempts to apply the transaction to the given world. If any part of the transaction fails to
* validate, no changes will be made to the world.
*
* @param ChunkManager $world
*
* @return bool if the application was successful
*/
public function apply(ChunkManager $world) : bool{
public function apply() : bool{
foreach($this->getBlocks() as [$x, $y, $z, $_]){
foreach($this->validators as $validator){
if(!$validator($world, $x, $y, $z)){
if(!$validator($this->world, $x, $y, $z)){
return false;
}
}
}
foreach($this->getBlocks() as [$x, $y, $z, $block]){
$world->setBlockAt($x, $y, $z, $block);
$this->world->setBlockAt($x, $y, $z, $block);
}
return true;
}

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@ -46,7 +46,7 @@ class SpruceTree extends Tree{
parent::placeObject($level, $x, $y, $z, $random);
}
protected function placeCanopy(ChunkManager $level, int $x, int $y, int $z, Random $random, BlockTransaction $transaction) : void{
protected function placeCanopy(int $x, int $y, int $z, Random $random, BlockTransaction $transaction) : void{
$topSize = $this->treeHeight - (1 + $random->nextBoundedInt(2));
$lRadius = 2 + $random->nextBoundedInt(2);
$radius = $random->nextBoundedInt(2);
@ -64,7 +64,7 @@ class SpruceTree extends Tree{
continue;
}
if(!$level->getBlockAt($xx, $yyy, $zz)->isSolid()){
if(!$transaction->fetchBlockAt($xx, $yyy, $zz)->isSolid()){
$transaction->addBlockAt($xx, $yyy, $zz, $this->leafBlock);
}
}

View File

@ -107,29 +107,29 @@ abstract class Tree{
}
public function placeObject(ChunkManager $level, int $x, int $y, int $z, Random $random) : void{
$transaction = new BlockTransaction();
$this->placeTrunk($level, $x, $y, $z, $random, $this->generateChunkHeight($random), $transaction);
$this->placeCanopy($level, $x, $y, $z, $random, $transaction);
$transaction = new BlockTransaction($level);
$this->placeTrunk($x, $y, $z, $random, $this->generateChunkHeight($random), $transaction);
$this->placeCanopy($x, $y, $z, $random, $transaction);
$transaction->apply($level); //TODO: handle return value on failure
$transaction->apply(); //TODO: handle return value on failure
}
protected function generateChunkHeight(Random $random) : int{
return $this->treeHeight - 1;
}
protected function placeTrunk(ChunkManager $level, int $x, int $y, int $z, Random $random, int $trunkHeight, BlockTransaction $transaction) : void{
protected function placeTrunk(int $x, int $y, int $z, Random $random, int $trunkHeight, BlockTransaction $transaction) : void{
// The base dirt block
$transaction->addBlockAt($x, $y - 1, $z, BlockFactory::get(Block::DIRT));
for($yy = 0; $yy < $trunkHeight; ++$yy){
if($this->canOverride($transaction->fetchBlockAt($level, $x, $y + $yy, $z))){
if($this->canOverride($transaction->fetchBlockAt($x, $y + $yy, $z))){
$transaction->addBlockAt($x, $y + $yy, $z, $this->trunkBlock);
}
}
}
protected function placeCanopy(ChunkManager $level, int $x, int $y, int $z, Random $random, BlockTransaction $transaction) : void{
protected function placeCanopy(int $x, int $y, int $z, Random $random, BlockTransaction $transaction) : void{
for($yy = $y - 3 + $this->treeHeight; $yy <= $y + $this->treeHeight; ++$yy){
$yOff = $yy - ($y + $this->treeHeight);
$mid = (int) (1 - $yOff / 2);
@ -140,7 +140,7 @@ abstract class Tree{
if($xOff === $mid and $zOff === $mid and ($yOff === 0 or $random->nextBoundedInt(2) === 0)){
continue;
}
if(!$transaction->fetchBlockAt($level, $xx, $yy, $zz)->isSolid()){
if(!$transaction->fetchBlockAt($xx, $yy, $zz)->isSolid()){
$transaction->addBlockAt($xx, $yy, $zz, $this->leafBlock);
}
}