Added KnownTranslationFactory and use it in as many places as possible

this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
This commit is contained in:
Dylan K. Taylor
2021-08-10 14:50:40 +01:00
parent d39080c45a
commit 2293bd948d
52 changed files with 2185 additions and 372 deletions

View File

@ -80,6 +80,7 @@ use pocketmine\item\enchantment\MeleeWeaponEnchantment;
use pocketmine\item\Item;
use pocketmine\item\ItemUseResult;
use pocketmine\item\Releasable;
use pocketmine\lang\KnownTranslationFactory;
use pocketmine\lang\KnownTranslationKeys;
use pocketmine\lang\Language;
use pocketmine\lang\TranslationContainer;
@ -276,16 +277,16 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
return;
}
$this->server->getLogger()->info($this->getServer()->getLanguage()->translateString(KnownTranslationKeys::POCKETMINE_PLAYER_LOGIN, [
$this->server->getLogger()->info($this->getServer()->getLanguage()->translate(KnownTranslationFactory::pocketmine_player_logIn(
TextFormat::AQUA . $this->username . TextFormat::WHITE,
$session->getIp(),
$session->getPort(),
$this->id,
(string) $session->getPort(),
(string) $this->id,
$this->getWorld()->getDisplayName(),
round($this->location->x, 4),
round($this->location->y, 4),
round($this->location->z, 4)
]));
(string) round($this->location->x, 4),
(string) round($this->location->y, 4),
(string) round($this->location->z, 4)
)));
$this->server->addOnlinePlayer($this);
}