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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-05 17:36:12 +00:00
Added KnownTranslationFactory and use it in as many places as possible
this makes translation usage much more statically analysable. The only places this isn't used are: - places that prefix translations with colours (those are still a problem) - places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\handler;
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use pocketmine\entity\InvalidSkinException;
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use pocketmine\event\player\PlayerPreLoginEvent;
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use pocketmine\lang\KnownTranslationKeys;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\network\mcpe\auth\ProcessLoginTask;
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use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
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use pocketmine\network\mcpe\JwtException;
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@ -83,7 +83,7 @@ class LoginPacketHandler extends PacketHandler{
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//This pocketmine disconnect message will only be seen by the console (PlayStatusPacket causes the messages to be shown for the client)
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$this->session->disconnect(
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$this->server->getLanguage()->translateString(KnownTranslationKeys::POCKETMINE_DISCONNECT_INCOMPATIBLEPROTOCOL, [$packet->protocol]),
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$this->server->getLanguage()->translate(KnownTranslationFactory::pocketmine_disconnect_incompatibleProtocol((string) $packet->protocol)),
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false
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);
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