Added KnownTranslationFactory and use it in as many places as possible

this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
This commit is contained in:
Dylan K. Taylor
2021-08-10 14:50:40 +01:00
parent d39080c45a
commit 2293bd948d
52 changed files with 2185 additions and 372 deletions

View File

@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\handler;
use pocketmine\entity\InvalidSkinException;
use pocketmine\event\player\PlayerPreLoginEvent;
use pocketmine\lang\KnownTranslationKeys;
use pocketmine\lang\KnownTranslationFactory;
use pocketmine\network\mcpe\auth\ProcessLoginTask;
use pocketmine\network\mcpe\convert\SkinAdapterSingleton;
use pocketmine\network\mcpe\JwtException;
@ -83,7 +83,7 @@ class LoginPacketHandler extends PacketHandler{
//This pocketmine disconnect message will only be seen by the console (PlayStatusPacket causes the messages to be shown for the client)
$this->session->disconnect(
$this->server->getLanguage()->translateString(KnownTranslationKeys::POCKETMINE_DISCONNECT_INCOMPATIBLEPROTOCOL, [$packet->protocol]),
$this->server->getLanguage()->translate(KnownTranslationFactory::pocketmine_disconnect_incompatibleProtocol((string) $packet->protocol)),
false
);