Added KnownTranslationFactory and use it in as many places as possible

this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
This commit is contained in:
Dylan K. Taylor
2021-08-10 14:50:40 +01:00
parent d39080c45a
commit 2293bd948d
52 changed files with 2185 additions and 372 deletions

View File

@@ -33,7 +33,7 @@ use pocketmine\event\player\PlayerDuplicateLoginEvent;
use pocketmine\event\server\DataPacketReceiveEvent;
use pocketmine\event\server\DataPacketSendEvent;
use pocketmine\form\Form;
use pocketmine\lang\KnownTranslationKeys;
use pocketmine\lang\KnownTranslationFactory;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\StringTag;
@@ -581,7 +581,7 @@ class NetworkSession{
}
if($error !== null){
$this->disconnect($this->server->getLanguage()->translateString(KnownTranslationKeys::POCKETMINE_DISCONNECT_INVALIDSESSION, [$error]));
$this->disconnect($this->server->getLanguage()->translate(KnownTranslationFactory::pocketmine_disconnect_invalidSession($error)));
return;
}