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https://github.com/pmmp/PocketMine-MP.git
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Added KnownTranslationFactory and use it in as many places as possible
this makes translation usage much more statically analysable. The only places this isn't used are: - places that prefix translations with colours (those are still a problem) - places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
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@@ -33,7 +33,7 @@ use pocketmine\event\player\PlayerDuplicateLoginEvent;
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use pocketmine\event\server\DataPacketReceiveEvent;
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use pocketmine\event\server\DataPacketSendEvent;
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use pocketmine\form\Form;
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use pocketmine\lang\KnownTranslationKeys;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\StringTag;
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@@ -581,7 +581,7 @@ class NetworkSession{
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}
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if($error !== null){
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$this->disconnect($this->server->getLanguage()->translateString(KnownTranslationKeys::POCKETMINE_DISCONNECT_INVALIDSESSION, [$error]));
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$this->disconnect($this->server->getLanguage()->translate(KnownTranslationFactory::pocketmine_disconnect_invalidSession($error)));
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return;
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}
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