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https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-20 15:41:33 +00:00
Added KnownTranslationFactory and use it in as many places as possible
this makes translation usage much more statically analysable. The only places this isn't used are: - places that prefix translations with colours (those are still a problem) - places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
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@@ -26,6 +26,7 @@ namespace pocketmine\command\defaults;
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use pocketmine\command\Command;
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use pocketmine\command\CommandSender;
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use pocketmine\command\utils\InvalidCommandSyntaxException;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\lang\KnownTranslationKeys;
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use pocketmine\lang\TranslationContainer;
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use pocketmine\permission\DefaultPermissionNames;
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@@ -79,7 +80,7 @@ class SpawnpointCommand extends VanillaCommand{
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$z = $this->getRelativeDouble($pos->z, $sender, $args[3]);
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$target->setSpawn(new Position($x, $y, $z, $world));
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Command::broadcastCommandMessage($sender, new TranslationContainer(KnownTranslationKeys::COMMANDS_SPAWNPOINT_SUCCESS, [$target->getName(), round($x, 2), round($y, 2), round($z, 2)]));
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Command::broadcastCommandMessage($sender, KnownTranslationFactory::commands_spawnpoint_success($target->getName(), (string) round($x, 2), (string) round($y, 2), (string) round($z, 2)));
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return true;
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}elseif(count($args) <= 1){
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@@ -88,7 +89,7 @@ class SpawnpointCommand extends VanillaCommand{
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$pos = Position::fromObject($cpos->floor(), $cpos->getWorld());
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$target->setSpawn($pos);
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Command::broadcastCommandMessage($sender, new TranslationContainer(KnownTranslationKeys::COMMANDS_SPAWNPOINT_SUCCESS, [$target->getName(), round($pos->x, 2), round($pos->y, 2), round($pos->z, 2)]));
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Command::broadcastCommandMessage($sender, KnownTranslationFactory::commands_spawnpoint_success($target->getName(), (string) round($pos->x, 2), (string) round($pos->y, 2), (string) round($pos->z, 2)));
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return true;
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}else{
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$sender->sendMessage(TextFormat::RED . "Please provide a player!");
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