Added KnownTranslationFactory and use it in as many places as possible

this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
This commit is contained in:
Dylan K. Taylor
2021-08-10 14:50:40 +01:00
parent d39080c45a
commit 2293bd948d
52 changed files with 2185 additions and 372 deletions

View File

@@ -24,8 +24,8 @@ declare(strict_types=1);
namespace pocketmine\command\defaults;
use pocketmine\command\CommandSender;
use pocketmine\lang\KnownTranslationFactory;
use pocketmine\lang\KnownTranslationKeys;
use pocketmine\lang\TranslationContainer;
use pocketmine\permission\DefaultPermissionNames;
use pocketmine\plugin\Plugin;
use pocketmine\utils\TextFormat;
@@ -57,7 +57,7 @@ class PluginsCommand extends VanillaCommand{
}, $sender->getServer()->getPluginManager()->getPlugins());
sort($list, SORT_STRING);
$sender->sendMessage(new TranslationContainer(KnownTranslationKeys::POCKETMINE_COMMAND_PLUGINS_SUCCESS, [count($list), implode(TextFormat::WHITE . ", ", $list)]));
$sender->sendMessage(KnownTranslationFactory::pocketmine_command_plugins_success((string) count($list), implode(TextFormat::WHITE . ", ", $list)));
return true;
}
}