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https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-16 11:58:00 +00:00
Added KnownTranslationFactory and use it in as many places as possible
this makes translation usage much more statically analysable. The only places this isn't used are: - places that prefix translations with colours (those are still a problem) - places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
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@@ -26,8 +26,8 @@ namespace pocketmine\command\defaults;
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use pocketmine\command\Command;
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use pocketmine\command\CommandSender;
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use pocketmine\command\utils\InvalidCommandSyntaxException;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\lang\KnownTranslationKeys;
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use pocketmine\lang\TranslationContainer;
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use pocketmine\permission\DefaultPermissionNames;
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use pocketmine\player\Player;
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use pocketmine\utils\TextFormat;
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@@ -63,7 +63,7 @@ class OpCommand extends VanillaCommand{
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if(($player = $sender->getServer()->getPlayerExact($name)) !== null){
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$player->sendMessage(TextFormat::GRAY . "You are now op!");
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}
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Command::broadcastCommandMessage($sender, new TranslationContainer(KnownTranslationKeys::COMMANDS_OP_SUCCESS, [$name]));
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Command::broadcastCommandMessage($sender, KnownTranslationFactory::commands_op_success($name));
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return true;
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}
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}
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