Added KnownTranslationFactory and use it in as many places as possible

this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
This commit is contained in:
Dylan K. Taylor
2021-08-10 14:50:40 +01:00
parent d39080c45a
commit 2293bd948d
52 changed files with 2185 additions and 372 deletions

View File

@@ -26,8 +26,8 @@ namespace pocketmine\command\defaults;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\lang\KnownTranslationFactory;
use pocketmine\lang\KnownTranslationKeys;
use pocketmine\lang\TranslationContainer;
use pocketmine\permission\DefaultPermissionNames;
use pocketmine\player\Player;
use pocketmine\utils\TextFormat;
@@ -63,7 +63,7 @@ class OpCommand extends VanillaCommand{
if(($player = $sender->getServer()->getPlayerExact($name)) !== null){
$player->sendMessage(TextFormat::GRAY . "You are now op!");
}
Command::broadcastCommandMessage($sender, new TranslationContainer(KnownTranslationKeys::COMMANDS_OP_SUCCESS, [$name]));
Command::broadcastCommandMessage($sender, KnownTranslationFactory::commands_op_success($name));
return true;
}
}