Added KnownTranslationFactory and use it in as many places as possible

this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
This commit is contained in:
Dylan K. Taylor
2021-08-10 14:50:40 +01:00
parent d39080c45a
commit 2293bd948d
52 changed files with 2185 additions and 372 deletions

View File

@ -25,8 +25,8 @@ namespace pocketmine\command\defaults;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\lang\KnownTranslationFactory;
use pocketmine\lang\KnownTranslationKeys;
use pocketmine\lang\TranslationContainer;
use pocketmine\permission\DefaultPermissionNames;
use pocketmine\utils\TextFormat;
use function array_chunk;
@ -88,7 +88,7 @@ class HelpCommand extends VanillaCommand{
if($pageNumber < 1){
$pageNumber = 1;
}
$sender->sendMessage(new TranslationContainer(KnownTranslationKeys::COMMANDS_HELP_HEADER, [$pageNumber, count($commands)]));
$sender->sendMessage(KnownTranslationFactory::commands_help_header((string) $pageNumber, (string) count($commands)));
if(isset($commands[$pageNumber - 1])){
foreach($commands[$pageNumber - 1] as $command){
$sender->sendMessage(TextFormat::DARK_GREEN . "/" . $command->getName() . ": " . TextFormat::WHITE . $command->getDescription());