mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-16 11:58:00 +00:00
Added KnownTranslationFactory and use it in as many places as possible
this makes translation usage much more statically analysable. The only places this isn't used are: - places that prefix translations with colours (those are still a problem) - places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
This commit is contained in:
@@ -26,6 +26,7 @@ namespace pocketmine\command\defaults;
|
||||
use pocketmine\command\Command;
|
||||
use pocketmine\command\CommandSender;
|
||||
use pocketmine\command\utils\InvalidCommandSyntaxException;
|
||||
use pocketmine\lang\KnownTranslationFactory;
|
||||
use pocketmine\lang\KnownTranslationKeys;
|
||||
use pocketmine\lang\TranslationContainer;
|
||||
use pocketmine\permission\DefaultPermissionNames;
|
||||
@@ -78,10 +79,10 @@ class GamemodeCommand extends VanillaCommand{
|
||||
$sender->sendMessage("Game mode change for " . $target->getName() . " failed!");
|
||||
}else{
|
||||
if($target === $sender){
|
||||
Command::broadcastCommandMessage($sender, new TranslationContainer(KnownTranslationKeys::COMMANDS_GAMEMODE_SUCCESS_SELF, [$gameMode->getTranslationKey()]));
|
||||
Command::broadcastCommandMessage($sender, KnownTranslationFactory::commands_gamemode_success_self($gameMode->getTranslationKey()));
|
||||
}else{
|
||||
$target->sendMessage(new TranslationContainer(KnownTranslationKeys::GAMEMODE_CHANGED, [$gameMode->getTranslationKey()]));
|
||||
Command::broadcastCommandMessage($sender, new TranslationContainer(KnownTranslationKeys::COMMANDS_GAMEMODE_SUCCESS_OTHER, [$gameMode->getTranslationKey(), $target->getName()]));
|
||||
Command::broadcastCommandMessage($sender, KnownTranslationFactory::commands_gamemode_success_other($gameMode->getTranslationKey(), $target->getName()));
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user