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https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-16 03:51:37 +00:00
Added KnownTranslationFactory and use it in as many places as possible
this makes translation usage much more statically analysable. The only places this isn't used are: - places that prefix translations with colours (those are still a problem) - places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
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@@ -27,6 +27,7 @@ use pocketmine\command\CommandSender;
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use pocketmine\command\utils\InvalidCommandSyntaxException;
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use pocketmine\item\enchantment\EnchantmentInstance;
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use pocketmine\item\enchantment\VanillaEnchantments;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\lang\KnownTranslationKeys;
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use pocketmine\lang\TranslationContainer;
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use pocketmine\permission\DefaultPermissionNames;
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@@ -63,14 +64,14 @@ class EnchantCommand extends VanillaCommand{
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$item = $player->getInventory()->getItemInHand();
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if($item->isNull()){
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$sender->sendMessage(new TranslationContainer(KnownTranslationKeys::COMMANDS_ENCHANT_NOITEM));
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$sender->sendMessage(KnownTranslationFactory::commands_enchant_noItem());
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return true;
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}
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try{
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$enchantment = VanillaEnchantments::fromString($args[1]);
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}catch(\InvalidArgumentException $e){
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$sender->sendMessage(new TranslationContainer(KnownTranslationKeys::COMMANDS_ENCHANT_NOTFOUND, [$args[1]]));
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$sender->sendMessage(KnownTranslationFactory::commands_enchant_notFound($args[1]));
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return true;
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}
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