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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-20 16:00:20 +00:00
separate default attribute creation from Attribute into AttributeMap
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parent
07f979fbde
commit
22425551ed
@ -63,44 +63,10 @@ class Attribute{
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/** @var bool */
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protected $desynchronized = true;
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/** @var Attribute[] */
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protected static $attributes = [];
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public static function init() : void{
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self::register(self::ABSORPTION, 0.00, 340282346638528859811704183484516925440.00, 0.00);
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self::register(self::SATURATION, 0.00, 20.00, 20.00);
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self::register(self::EXHAUSTION, 0.00, 5.00, 0.0, false);
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self::register(self::KNOCKBACK_RESISTANCE, 0.00, 1.00, 0.00);
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self::register(self::HEALTH, 0.00, 20.00, 20.00);
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self::register(self::MOVEMENT_SPEED, 0.00, 340282346638528859811704183484516925440.00, 0.10);
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self::register(self::FOLLOW_RANGE, 0.00, 2048.00, 16.00, false);
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self::register(self::HUNGER, 0.00, 20.00, 20.00);
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self::register(self::ATTACK_DAMAGE, 0.00, 340282346638528859811704183484516925440.00, 1.00, false);
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self::register(self::EXPERIENCE_LEVEL, 0.00, 24791.00, 0.00);
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self::register(self::EXPERIENCE, 0.00, 1.00, 0.00);
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self::register(self::UNDERWATER_MOVEMENT, 0.0, 340282346638528859811704183484516925440.0, 0.02);
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self::register(self::LUCK, -1024.0, 1024.0, 0.0);
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self::register(self::FALL_DAMAGE, 0.0, 340282346638528859811704183484516925440.0, 1.0);
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self::register(self::HORSE_JUMP_STRENGTH, 0.0, 2.0, 0.7);
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self::register(self::ZOMBIE_SPAWN_REINFORCEMENTS, 0.0, 1.0, 0.0);
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}
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/**
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* @throws \InvalidArgumentException
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*/
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public static function register(string $id, float $minValue, float $maxValue, float $defaultValue, bool $shouldSend = true) : Attribute{
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public function __construct(string $id, float $minValue, float $maxValue, float $defaultValue, bool $shouldSend = true){
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if($minValue > $maxValue or $defaultValue > $maxValue or $defaultValue < $minValue){
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throw new \InvalidArgumentException("Invalid ranges: min value: $minValue, max value: $maxValue, $defaultValue: $defaultValue");
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}
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return self::$attributes[$id] = new Attribute($id, $minValue, $maxValue, $defaultValue, $shouldSend);
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}
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public static function get(string $id) : ?Attribute{
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return isset(self::$attributes[$id]) ? clone self::$attributes[$id] : null;
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}
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private function __construct(string $id, float $minValue, float $maxValue, float $defaultValue, bool $shouldSend = true){
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$this->id = $id;
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$this->minValue = $minValue;
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$this->maxValue = $maxValue;
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63
src/entity/AttributeFactory.php
Normal file
63
src/entity/AttributeFactory.php
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@ -0,0 +1,63 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity;
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use pocketmine\utils\SingletonTrait;
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final class AttributeFactory{
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use SingletonTrait;
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/** @var Attribute[] */
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private $attributes = [];
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public function __construct(){
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$this->register(Attribute::ABSORPTION, 0.00, 340282346638528859811704183484516925440.00, 0.00);
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$this->register(Attribute::SATURATION, 0.00, 20.00, 20.00);
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$this->register(Attribute::EXHAUSTION, 0.00, 5.00, 0.0, false);
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$this->register(Attribute::KNOCKBACK_RESISTANCE, 0.00, 1.00, 0.00);
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$this->register(Attribute::HEALTH, 0.00, 20.00, 20.00);
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$this->register(Attribute::MOVEMENT_SPEED, 0.00, 340282346638528859811704183484516925440.00, 0.10);
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$this->register(Attribute::FOLLOW_RANGE, 0.00, 2048.00, 16.00, false);
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$this->register(Attribute::HUNGER, 0.00, 20.00, 20.00);
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$this->register(Attribute::ATTACK_DAMAGE, 0.00, 340282346638528859811704183484516925440.00, 1.00, false);
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$this->register(Attribute::EXPERIENCE_LEVEL, 0.00, 24791.00, 0.00);
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$this->register(Attribute::EXPERIENCE, 0.00, 1.00, 0.00);
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$this->register(Attribute::UNDERWATER_MOVEMENT, 0.0, 340282346638528859811704183484516925440.0, 0.02);
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$this->register(Attribute::LUCK, -1024.0, 1024.0, 0.0);
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$this->register(Attribute::FALL_DAMAGE, 0.0, 340282346638528859811704183484516925440.0, 1.0);
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$this->register(Attribute::HORSE_JUMP_STRENGTH, 0.0, 2.0, 0.7);
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$this->register(Attribute::ZOMBIE_SPAWN_REINFORCEMENTS, 0.0, 1.0, 0.0);
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}
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public function get(string $id) : ?Attribute{
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return isset($this->attributes[$id]) ? clone $this->attributes[$id] : null;
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}
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/**
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* @throws \InvalidArgumentException
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*/
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public function register(string $id, float $minValue, float $maxValue, float $defaultValue, bool $shouldSend = true) : Attribute{
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return $this->attributes[$id] = new Attribute($id, $minValue, $maxValue, $defaultValue, $shouldSend);
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}
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}
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@ -103,7 +103,6 @@ final class EntityFactory{
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$this->register(Human::class, ['Human']);
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Attribute::init();
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PaintingMotive::init();
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}
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@ -59,7 +59,7 @@ class ExperienceManager{
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}
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private static function fetchAttribute(Entity $entity, string $attributeId) : Attribute{
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$entity->getAttributeMap()->add(Attribute::get($attributeId));
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$entity->getAttributeMap()->add(AttributeFactory::getInstance()->get($attributeId));
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return $entity->getAttributeMap()->get($attributeId);
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}
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@ -57,7 +57,7 @@ class HungerManager{
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}
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private static function fetchAttribute(Entity $entity, string $attributeId) : Attribute{
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$entity->getAttributeMap()->add(Attribute::get($attributeId));
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$entity->getAttributeMap()->add(AttributeFactory::getInstance()->get($attributeId));
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return $entity->getAttributeMap()->get($attributeId);
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}
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@ -153,12 +153,12 @@ abstract class Living extends Entity{
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}
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protected function addAttributes() : void{
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$this->attributeMap->add(Attribute::get(Attribute::HEALTH));
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$this->attributeMap->add(Attribute::get(Attribute::FOLLOW_RANGE));
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$this->attributeMap->add(Attribute::get(Attribute::KNOCKBACK_RESISTANCE));
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$this->attributeMap->add(Attribute::get(Attribute::MOVEMENT_SPEED));
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$this->attributeMap->add(Attribute::get(Attribute::ATTACK_DAMAGE));
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$this->attributeMap->add(Attribute::get(Attribute::ABSORPTION));
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$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::HEALTH));
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$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::FOLLOW_RANGE));
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$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::KNOCKBACK_RESISTANCE));
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$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::MOVEMENT_SPEED));
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$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::ATTACK_DAMAGE));
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$this->attributeMap->add(AttributeFactory::getInstance()->get(Attribute::ABSORPTION));
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}
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public function setHealth(float $amount) : void{
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