Cleaned up tile NBT handling, use new CompoundTag API methods

This commit is contained in:
Dylan K. Taylor
2017-10-16 16:48:24 +01:00
parent 0b1a9ba062
commit 20b86bdea8
11 changed files with 203 additions and 168 deletions

View File

@ -33,14 +33,17 @@ use pocketmine\nbt\tag\FloatTag;
use pocketmine\Player;
class ItemFrame extends Spawnable{
const TAG_ITEM_ROTATION = "ItemRotation";
const TAG_ITEM_DROP_CHANCE = "ItemDropChance";
const TAG_ITEM = "Item";
public function __construct(Level $level, CompoundTag $nbt){
if(!isset($nbt->ItemRotation)){
$nbt->ItemRotation = new ByteTag("ItemRotation", 0);
if(!($nbt->getTag(self::TAG_ITEM_ROTATION) instanceof ByteTag)){
$nbt->setTag(new ByteTag(self::TAG_ITEM_ROTATION, 0));
}
if(!isset($nbt->ItemDropChance)){
$nbt->ItemDropChance = new FloatTag("ItemDropChance", 1.0);
if(!($nbt->getTag(self::TAG_ITEM_DROP_CHANCE) instanceof FloatTag)){
$nbt->setTag(new FloatTag(self::TAG_ITEM_DROP_CHANCE, 1.0));
}
parent::__construct($level, $nbt);
@ -51,52 +54,52 @@ class ItemFrame extends Spawnable{
}
public function getItem() : Item{
if(isset($this->namedtag->Item)){
return Item::nbtDeserialize($this->namedtag->Item);
}else{
return ItemFactory::get(Item::AIR, 0, 0);
$c = $this->namedtag->getCompoundTag(self::TAG_ITEM);
if($c !== null){
return Item::nbtDeserialize($c);
}
return ItemFactory::get(Item::AIR, 0, 0);
}
public function setItem(Item $item = null){
if($item !== null and !$item->isNull()){
$this->namedtag->Item = $item->nbtSerialize(-1, "Item");
$this->namedtag->setTag($item->nbtSerialize(-1, self::TAG_ITEM));
}else{
unset($this->namedtag->Item);
$this->namedtag->removeTag(self::TAG_ITEM);
}
$this->onChanged();
}
public function getItemRotation() : int{
return $this->namedtag->ItemRotation->getValue();
return $this->namedtag->getByte(self::TAG_ITEM_ROTATION);
}
public function setItemRotation(int $rotation){
$this->namedtag->ItemRotation->setValue($rotation);
$this->namedtag->setByte(self::TAG_ITEM_ROTATION, $rotation);
$this->onChanged();
}
public function getItemDropChance() : float{
return $this->namedtag->ItemDropChance->getValue();
return $this->namedtag->getFloat(self::TAG_ITEM_DROP_CHANCE);
}
public function setItemDropChance(float $chance){
$this->namedtag->ItemDropChance->setValue($chance);
$this->namedtag->setFloat(self::TAG_ITEM_DROP_CHANCE, $chance);
$this->onChanged();
}
public function addAdditionalSpawnData(CompoundTag $nbt) : void{
$nbt->ItemDropChance = $this->namedtag->ItemDropChance;
$nbt->ItemRotation = $this->namedtag->ItemRotation;
$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM_DROP_CHANCE));
$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM_ROTATION));
if($this->hasItem()){
$nbt->Item = $this->namedtag->Item;
$nbt->setTag($this->namedtag->getTag(self::TAG_ITEM));
}
}
protected static function createAdditionalNBT(CompoundTag $nbt, Vector3 $pos, ?int $face = null, ?Item $item = null, ?Player $player = null) : void{
$nbt->ItemDropChance = new FloatTag("ItemDropChance", 1.0);
$nbt->ItemRotation = new ByteTag("ItemRotation", 0);
$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, 1.0);
$nbt->setByte(self::TAG_ITEM_ROTATION, 0);
}
}