PlayerAuthInputPacket: added encode & decode, and some aux classes

This commit is contained in:
Dylan K. Taylor 2019-12-02 15:09:45 +00:00
parent 85521f5e7a
commit 20b7418916
3 changed files with 215 additions and 3 deletions

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@ -25,17 +25,148 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\types\InputMode;
use pocketmine\network\mcpe\protocol\types\PlayMode;
use function assert;
class PlayerAuthInputPacket extends DataPacket{
class PlayerAuthInputPacket extends DataPacket/* implements ServerboundPacket*/{
public const NETWORK_ID = ProtocolInfo::PLAYER_AUTH_INPUT_PACKET;
/** @var Vector3 */
private $position;
/** @var float */
private $pitch;
/** @var float */
private $yaw;
/** @var float */
private $headYaw;
/** @var float */
private $moveVecX;
/** @var float */
private $moveVecZ;
/** @var int */
private $inputFlags;
/** @var int */
private $inputMode;
/** @var int */
private $playMode;
/** @var Vector3|null */
private $vrGazeDirection = null;
/**
* @param Vector3 $position
* @param float $pitch
* @param float $yaw
* @param float $headYaw
* @param float $moveVecX
* @param float $moveVecZ
* @param int $inputFlags
* @param int $inputMode @see InputMode
* @param int $playMode @see PlayMode
* @param Vector3|null $vrGazeDirection only used when PlayMode::VR
*
* @return self
*/
public static function create(Vector3 $position, float $pitch, float $yaw, float $headYaw, float $moveVecX, float $moveVecZ, int $inputFlags, int $inputMode, int $playMode, ?Vector3 $vrGazeDirection = null) : self{
if($playMode === PlayMode::VR and $vrGazeDirection === null){
//yuck, can we get a properly written packet just once? ...
throw new \InvalidArgumentException("Gaze direction must be provided for VR play mode");
}
$result = new self;
$result->position = $position->asVector3();
$result->pitch = $pitch;
$result->yaw = $yaw;
$result->headYaw = $headYaw;
$result->moveVecX = $moveVecX;
$result->moveVecZ = $moveVecZ;
$result->inputFlags = $inputFlags;
$result->inputMode = $inputMode;
$result->playMode = $playMode;
if($vrGazeDirection !== null){
$this->vrGazeDirection = $vrGazeDirection->asVector3();
}
return $result;
}
public function getPosition() : Vector3{
return $this->position;
}
public function getPitch() : float{
return $this->pitch;
}
public function getYaw() : float{
return $this->yaw;
}
public function getHeadYaw() : float{
return $this->headYaw;
}
public function getMoveVecX() : float{
return $this->moveVecX;
}
public function getMoveVecZ() : float{
return $this->moveVecZ;
}
public function getInputFlags() : int{
return $this->inputFlags;
}
/**
* @see InputMode
* @return int
*/
public function getInputMode() : int{
return $this->inputMode;
}
/**
* @see PlayMode
* @return int
*/
public function getPlayMode() : int{
return $this->playMode;
}
public function getVrGazeDirection() : ?Vector3{
return $this->vrGazeDirection;
}
protected function decodePayload() : void{
//TODO
$this->yaw = $this->getLFloat();
$this->pitch = $this->getLFloat();
$this->position = $this->getVector3();
$this->moveVecX = $this->getLFloat();
$this->moveVecZ = $this->getLFloat();
$this->headYaw = $this->getLFloat();
$this->inputFlags = $this->getUnsignedVarLong();
$this->inputMode = $this->getUnsignedVarInt();
$this->playMode = $this->getUnsignedVarInt();
if($this->playMode === PlayMode::VR){
$this->vrGazeDirection = $this->getVector3();
}
}
protected function encodePayload() : void{
//TODO
$this->putLFloat($this->yaw);
$this->putLFloat($this->pitch);
$this->putVector3($this->position);
$this->putLFloat($this->moveVecX);
$this->putLFloat($this->moveVecZ);
$this->putLFloat($this->headYaw);
$this->putUnsignedVarLong($this->inputFlags);
$this->putUnsignedVarInt($this->inputMode);
$this->putUnsignedVarInt($this->playMode);
if($this->playMode === PlayMode::VR){
assert($this->vrGazeDirection !== null);
$this->putVector3($this->vrGazeDirection);
}
}
public function handle(NetworkSession $handler) : bool{

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@ -0,0 +1,36 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol\types;
final class InputMode{
private function __construct(){
//NOOP
}
public const MOUSE_KEYBOARD = 1;
public const TOUCHSCREEN = 2;
public const GAME_PAD = 3;
public const MOTION_CONTROLLER = 4;
}

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@ -0,0 +1,45 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol\types;
/**
* Enum used by PlayerAuthInputPacket. Most of these names don't make any sense, but that isn't surprising.
*/
final class PlayMode{
private function __construct(){
//NOOP
}
public const NORMAL = 0;
public const TEASER = 1;
public const SCREEN = 2;
public const VIEWER = 3;
public const VR = 4;
public const PLACEMENT = 5;
public const LIVING_ROOM = 6;
public const EXIT_LEVEL = 7;
public const EXIT_LEVEL_LIVING_ROOM = 8;
}