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Branch merge
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@ -27,9 +27,11 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\entity\Entity;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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@ -327,7 +329,7 @@ class Item implements ItemIds, \JsonSerializable{
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public static function get(int $id, int $meta = 0, int $count = 1, $tags = "") : Item{
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try{
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if($id < 256){
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return (new ItemBlock(Block::get($id, $meta), $meta, $count))->setCompoundTag($tags);
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return (new ItemBlock(BlockFactory::get($id, $meta), $meta, $count))->setCompoundTag($tags);
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}else{
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$class = self::$list[$id];
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if($class === null){
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@ -387,8 +389,8 @@ class Item implements ItemIds, \JsonSerializable{
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$this->meta = $meta !== -1 ? $meta & 0xffff : -1;
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$this->count = $count;
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$this->name = $name;
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if(!isset($this->block) and $this->id <= 0xff and isset(Block::$list[$this->id])){
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$this->block = Block::get($this->id, $this->meta);
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if(!isset($this->block) and $this->id <= 0xff and isset(BlockFactory::$list[$this->id])){
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$this->block = BlockFactory::get($this->id, $this->meta);
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$this->name = $this->block->getName();
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}
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}
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@ -877,7 +879,7 @@ class Item implements ItemIds, \JsonSerializable{
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if($this->block instanceof Block){
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return clone $this->block;
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}else{
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return Block::get(self::AIR);
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return BlockFactory::get(self::AIR);
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}
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}
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@ -982,18 +984,16 @@ class Item implements ItemIds, \JsonSerializable{
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/**
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* Called when a player uses this item on a block.
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*
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* @param Level $level
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* @param Player $player
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* @param Block $block
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* @param Block $target
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* @param int $face
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* @param float $fx
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* @param float $fy
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* @param float $fz
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* @param Level $level
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* @param Player $player
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* @param Block $block
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* @param Block $target
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* @param int $face
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* @param Vector3 $facePos
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*
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* @return bool
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*/
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public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
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public function onActivate(Level $level, Player $player, Block $block, Block $target, int $face, Vector3 $facePos) : bool{
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return false;
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}
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