mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Fixed mess of entity ID 0 for players, fixed emeralds
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@ -1117,7 +1117,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$this->level->sleepTicks = 0;
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$pk = new AnimatePacket();
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$pk->eid = 0;
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$pk->eid = $this->id;
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$pk->action = 3; //Wake up
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$this->dataPacket($pk);
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}
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@ -1343,15 +1343,10 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}
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$pk = new TakeItemEntityPacket();
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$pk->eid = $this->getId();
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$pk->eid = $this->id;
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$pk->target = $entity->getId();
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$this->server->broadcastPacket($entity->getViewers(), $pk);
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$pk = new TakeItemEntityPacket();
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$pk->eid = 0;
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$pk->target = $entity->getId();
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$this->dataPacket($pk);
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$this->inventory->addItem(clone $item);
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$entity->kill();
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}elseif($entity instanceof DroppedItem){
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@ -1378,15 +1373,10 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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}
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$pk = new TakeItemEntityPacket();
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$pk->eid = $this->getId();
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$pk->eid = $this->id;
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$pk->target = $entity->getId();
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$this->server->broadcastPacket($entity->getViewers(), $pk);
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$pk = new TakeItemEntityPacket();
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$pk->eid = 0;
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$pk->target = $entity->getId();
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$this->dataPacket($pk);
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$this->inventory->addItem(clone $item);
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$entity->kill();
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}
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@ -1523,7 +1513,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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if($this->chunk !== null){
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$this->level->addEntityMotion($this->chunk->getX(), $this->chunk->getZ(), $this->getId(), $this->motionX, $this->motionY, $this->motionZ);
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$pk = new SetEntityMotionPacket();
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$pk->eid = 0;
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$pk->eid = $this->id;
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$pk->motionX = $mot->x;
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$pk->motionY = $mot->y;
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$pk->motionZ = $mot->z;
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@ -1547,7 +1537,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$entries = $sendAll ? $this->attributeMap->getAll() : $this->attributeMap->needSend();
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if(count($entries) > 0){
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$pk = new UpdateAttributesPacket();
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$pk->entityId = 0;
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$pk->entityId = $this->id;
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$pk->entries = $entries;
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$this->dataPacket($pk);
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foreach($entries as $entry){
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@ -1785,8 +1775,8 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$spawnPosition = $this->getSpawn();
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$pk = new StartGamePacket();
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$pk->entityUniqueId = 0;
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$pk->entityRuntimeId = 0;
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$pk->entityUniqueId = $this->id;
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$pk->entityRuntimeId = $this->id;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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@ -2176,7 +2166,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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break;
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}
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$packet->eid = $this->id;
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$pos = new Vector3($packet->x, $packet->y, $packet->z);
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switch($packet->action){
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@ -3407,7 +3396,7 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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return;
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}elseif($this->getLastDamageCause() === $source and $this->spawned){
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$pk = new EntityEventPacket();
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$pk->eid = 0;
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$pk->eid = $this->id;
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$pk->event = EntityEventPacket::HURT_ANIMATION;
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$this->dataPacket($pk);
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@ -3434,7 +3423,6 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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if($targets !== null){
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$this->server->broadcastPacket($targets, $pk);
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}else{
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$pk->eid = 0;
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$this->dataPacket($pk);
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}
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