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Cram Nether Portal
again, this is here for the state handling and the implementation is unfinished.
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74e134136d
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@ -213,6 +213,7 @@ class BlockFactory{
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self::register(new NetherBrick(new BID(Block::RED_NETHER_BRICK), "Red Nether Bricks"));
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self::register(new NetherBrickFence(new BID(Block::NETHER_BRICK_FENCE), "Nether Brick Fence"));
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self::register(new NetherBrickStairs(new BID(Block::NETHER_BRICK_STAIRS), "Nether Brick Stairs"));
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self::register(new NetherPortal(new BID(Block::PORTAL), "Nether Portal"));
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self::register(new NetherQuartzOre(new BID(Block::NETHER_QUARTZ_ORE), "Nether Quartz Ore"));
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self::register(new NetherReactor(new BID(Block::NETHERREACTOR), "Nether Reactor Core"));
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self::register(new NetherWartBlock(new BID(Block::NETHER_WART_BLOCK), "Nether Wart Block"));
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96
src/pocketmine/block/NetherPortal.php
Normal file
96
src/pocketmine/block/NetherPortal.php
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@ -0,0 +1,96 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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class NetherPortal extends Transparent{
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/** @var int */
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protected $axis = Facing::AXIS_X;
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->axis = $stateMeta === 2 ? Facing::AXIS_Z : Facing::AXIS_X; //mojang u dumb
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}
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protected function writeStateToMeta() : int{
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return $this->axis === Facing::AXIS_Z ? 2 : 1;
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}
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public function getStateBitmask() : int{
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return 0b11;
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}
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/**
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* @return int
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*/
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public function getAxis() : int{
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return $this->axis;
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}
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/**
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* @param int $axis
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* @throws \InvalidArgumentException
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*/
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public function setAxis(int $axis) : void{
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if($axis !== Facing::AXIS_X and $axis !== Facing::AXIS_Z){
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throw new \InvalidArgumentException("Invalid axis");
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}
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$this->axis = $axis;
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}
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public function getLightLevel() : int{
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return 11;
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}
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public function isSolid() : bool{
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return false;
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}
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public function getBoundingBox() : ?AxisAlignedBB{
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return null;
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}
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public function isBreakable(Item $item) : bool{
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return false;
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}
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public function getHardness() : float{
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return -1;
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}
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public function getBlastResistance() : float{
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return 0;
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}
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public function getDrops(Item $item) : array{
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return [];
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}
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public function onEntityInside(Entity $entity) : void{
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//TODO
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}
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}
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