Fixed #2126 Items drop twice from tile entities

This commit is contained in:
Shoghi Cervantes
2014-09-27 14:31:41 +02:00
parent 16384c2b20
commit 1dfb17b932
3 changed files with 6 additions and 23 deletions

View File

@ -104,7 +104,7 @@ class Chest extends Transparent{
if($t instanceof TileChest){
$t->unpair();
}
$this->getLevel()->setBlock($this, new Air(), true, true, true);
$this->getLevel()->setBlock($this, new Air(), true, true);
return true;
}
@ -143,19 +143,8 @@ class Chest extends Transparent{
}
public function getDrops(Item $item){
$drops = [
return [
[$this->id, 0, 1],
];
$t = $this->getLevel()->getTile($this);
if($t instanceof TileChest){
for($s = 0; $s < $t->getRealInventory()->getSize(); ++$s){
$slot = $t->getRealInventory()->getItem($s);
if($slot->getID() > Item::AIR and $slot->getCount() > 0){
$drops[] = [$slot->getID(), $slot->getDamage(), $slot->getCount()];
}
}
}
return $drops;
}
}