Add runtime support for wall connections

this doesn't match the 1.16+ behaviour yet, but it at least recognizes walls that are already in the post-1.16 way and doesn't break them if not interacted with.
This commit is contained in:
Dylan K. Taylor
2022-06-25 15:59:38 +01:00
parent b9542b4908
commit 1da4c45979
9 changed files with 149 additions and 25 deletions

View File

@ -28,6 +28,7 @@ use pocketmine\block\utils\CoralType;
use pocketmine\block\utils\DyeColor;
use pocketmine\block\utils\SlabType;
use pocketmine\block\utils\TreeType;
use pocketmine\block\utils\WallConnectionType;
use pocketmine\data\bedrock\block\BlockStateData;
use pocketmine\data\bedrock\block\BlockStateNames;
use pocketmine\data\bedrock\block\BlockStateSerializeException;
@ -263,6 +264,17 @@ final class BlockStateWriter{
return $this;
}
/** @return $this */
public function writeWallConnectionType(string $name, ?WallConnectionType $wallConnectionType) : self{
$this->writeString($name, match($wallConnectionType){
null => StringValues::WALL_CONNECTION_TYPE_EAST_NONE,
WallConnectionType::SHORT() => StringValues::WALL_CONNECTION_TYPE_EAST_SHORT,
WallConnectionType::TALL() => StringValues::WALL_CONNECTION_TYPE_EAST_TALL,
default => throw new BlockStateSerializeException("Invalid Wall connection type " . $wallConnectionType->name())
});
return $this;
}
public function getBlockStateData() : BlockStateData{
return new BlockStateData($this->id, $this->states, BlockStateData::CURRENT_VERSION);
}