Add runtime support for wall connections

this doesn't match the 1.16+ behaviour yet, but it at least recognizes walls that are already in the post-1.16 way and doesn't break them if not interacted with.
This commit is contained in:
Dylan K. Taylor
2022-06-25 15:59:38 +01:00
parent b9542b4908
commit 1da4c45979
9 changed files with 149 additions and 25 deletions

View File

@ -27,6 +27,7 @@ use pocketmine\block\utils\BellAttachmentType;
use pocketmine\block\utils\CoralType;
use pocketmine\block\utils\DyeColor;
use pocketmine\block\utils\SlabType;
use pocketmine\block\utils\WallConnectionType;
use pocketmine\data\bedrock\block\BlockStateData;
use pocketmine\data\bedrock\block\BlockStateDeserializeException;
use pocketmine\data\bedrock\block\BlockStateNames;
@ -296,6 +297,19 @@ final class BlockStateReader{
};
}
/** @throws BlockStateDeserializeException */
public function readWallConnectionType(string $name) : ?WallConnectionType{
return match($type = $this->readString($name)){
//TODO: this looks a bit confusing due to use of EAST, but the values are the same for all connections
//we need to find a better way to auto-generate the constant names when they are reused
//for now, using these constants is better than nothing since it still gives static analysability
StringValues::WALL_CONNECTION_TYPE_EAST_NONE => null,
StringValues::WALL_CONNECTION_TYPE_EAST_SHORT => WallConnectionType::SHORT(),
StringValues::WALL_CONNECTION_TYPE_EAST_TALL => WallConnectionType::TALL(),
default => throw $this->badValueException($name, $type),
};
}
/**
* Explicitly mark a property as unused, so it doesn't get flagged as an error when debug mode is enabled
*/