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Take-2: Delay "parsePreset" until we have to really generate a block
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@ -59,6 +59,7 @@ class Flat extends Generator{
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$this->preset = "2;7,2x3,2;1;";
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//$this->preset = "2;7,59x1,3x3,2;1;spawn(radius=10 block=89),decoration(treecount=80 grasscount=45)";
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$this->options = $options;
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$this->chunk = null;
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if(isset($this->options["decoration"])){
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$ores = new Ore();
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@ -80,7 +81,7 @@ class Flat extends Generator{
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}*/
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}
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protected function parsePreset($preset){
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protected function parsePreset($preset, $chunkX, $chunkZ){
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$this->preset = $preset;
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$preset = explode(";", $preset);
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$version = (int) $preset[0];
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@ -106,7 +107,7 @@ class Flat extends Generator{
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}
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$this->chunk = clone $this->level->getChunk(0, 0);
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$this->chunk = $this->level->getChunk($chunkX, $chunkZ);
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$this->chunk->setGenerated();
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for($Z = 0; $Z < 16; ++$Z){
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@ -139,15 +140,24 @@ class Flat extends Generator{
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$this->level = $level;
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$this->random = $random;
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/*
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// Commented out : We want to delay this
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if(isset($this->options["preset"]) and $this->options["preset"] != ""){
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$this->parsePreset($this->options["preset"]);
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}else{
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$this->parsePreset($this->preset);
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}
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*/
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}
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public function generateChunk($chunkX, $chunkZ){
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if($this->chunk === null) {
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if(isset($this->options["preset"]) and $this->options["preset"] != ""){
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$this->parsePreset($this->options["preset"], $chunkX, $chunkZ);
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}else{
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$this->parsePreset($this->preset, $chunkX, $chunkZ);
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}
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}
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$chunk = clone $this->chunk;
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$chunk->setX($chunkX);
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$chunk->setZ($chunkZ);
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