break the hard cycle between mcpe\handler and mcpe\protocol

preparing to move mcpe\protocol to a separate library
This commit is contained in:
Dylan K. Taylor
2020-04-23 15:23:20 +01:00
parent 18d48869a0
commit 1b26cf1df9
147 changed files with 462 additions and 291 deletions

View File

@ -25,7 +25,6 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\handler\PacketHandler;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class ScriptCustomEventPacket extends DataPacket{ //TODO: this doesn't have handlers in either client or server in the game as of 1.8
@ -46,7 +45,7 @@ class ScriptCustomEventPacket extends DataPacket{ //TODO: this doesn't have hand
$out->putString($this->eventData);
}
public function handle(PacketHandler $handler) : bool{
public function handle(PacketHandlerInterface $handler) : bool{
return $handler->handleScriptCustomEvent($this);
}
}