break the hard cycle between mcpe\handler and mcpe\protocol

preparing to move mcpe\protocol to a separate library
This commit is contained in:
Dylan K. Taylor
2020-04-23 15:23:20 +01:00
parent 18d48869a0
commit 1b26cf1df9
147 changed files with 462 additions and 291 deletions

View File

@ -98,6 +98,7 @@ use pocketmine\network\mcpe\protocol\NetworkSettingsPacket;
use pocketmine\network\mcpe\protocol\NetworkStackLatencyPacket;
use pocketmine\network\mcpe\protocol\NpcRequestPacket;
use pocketmine\network\mcpe\protocol\OnScreenTextureAnimationPacket;
use pocketmine\network\mcpe\protocol\PacketHandlerInterface;
use pocketmine\network\mcpe\protocol\PhotoTransferPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\PlayerAuthInputPacket;
@ -172,7 +173,7 @@ use pocketmine\network\mcpe\protocol\VideoStreamConnectPacket;
*
* This class is an automatically generated stub. Do not edit it manually.
*/
abstract class PacketHandler{
abstract class PacketHandler implements PacketHandlerInterface{
public function setUp() : void{