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Merge branch 'master' into mcpe-0.11
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@@ -2,11 +2,11 @@
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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@@ -15,7 +15,7 @@
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*
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*/
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@@ -33,6 +33,8 @@ use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\event\entity\EntitySpawnEvent;
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use pocketmine\event\entity\EntityTeleportEvent;
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use pocketmine\event\Timings;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\inventory\PlayerInventory;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\format\FullChunk;
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use pocketmine\level\Level;
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@@ -867,6 +869,13 @@ abstract class Entity extends Location implements Metadatable{
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public function fall($fallDistance){
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$damage = floor($fallDistance - 3);
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if($damage > 0){
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$damage = [EntityDamageEvent::MODIFIER_BASE => $damage];
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if($this instanceof InventoryHolder){
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$inventory = $this->getInventory();
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if($inventory instanceof PlayerInventory){
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$damage[EntityDamageEvent::MODIFIER_ARMOR] = $inventory->getArmorPoints();
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}
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}
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$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_FALL, $damage);
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$this->attack($ev->getFinalDamage(), $ev);
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}
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