mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-19 15:36:08 +00:00
Allow console parameters
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@@ -87,10 +87,10 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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console("[DEBUG] Loading server.properties...", true, true, 2);
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$this->parseProperties();
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define("DEBUG", $this->config["debug"]);
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define("DEBUG", $this->getProperty("debug"));
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$this->server = new PocketMinecraftServer($this->getProperty("server-name"), $this->getProperty("gamemode"), false, $this->getProperty("port"), $this->getProperty("server-id"));
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$this->server->api = $this;
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if($this->getProperty("upnp-forwarding") === true ){
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if($this->getProperty("upnp-forwarding") === true){
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console("[INFO] [UPnP] Trying to port forward...");
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UPnP_PortForward($this->getProperty("port"));
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}
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@@ -211,8 +211,8 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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private function loadProperties(){
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if(isset($this->config["memory-limit"])){
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@ini_set("memory_limit", $this->config["memory-limit"]);
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if($this->getProperty("memory-limit") !== false){
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@ini_set("memory_limit", $this->getProperty("memory-limit"));
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}else{
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$this->config["memory-limit"] = "256M";
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}
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@@ -220,15 +220,15 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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$this->config["invisible"] = false;
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}
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if(is_object($this->server)){
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$this->server->setType($this->config["server-type"]);
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$this->server->timePerSecond = $this->config["time-per-second"];
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$this->server->invisible = $this->config["invisible"];
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$this->server->maxClients = $this->config["max-players"];
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$this->server->description = $this->config["description"];
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$this->server->motd = $this->config["motd"];
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$this->server->gamemode = $this->config["gamemode"];
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$this->server->difficulty = $this->config["difficulty"];
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$this->server->whitelist = $this->config["white-list"];
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$this->server->setType($this->getProperty("server-type"));
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$this->server->timePerSecond = $this->getProperty("time-per-second");
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$this->server->invisible = $this->getProperty("invisible");
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$this->server->maxClients = $this->getProperty("max-players");
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$this->server->description = $this->getProperty("description");
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$this->server->motd = $this->getProperty("motd");
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$this->server->gamemode = $this->getProperty("gamemode");
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$this->server->difficulty = $this->getProperty("difficulty");
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$this->server->whitelist = $this->getProperty("white-list");
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$this->server->reloadConfig();
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}
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}
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@@ -389,6 +389,43 @@ class ServerAPI extends stdClass{ //Yay! I can add anything to this class in run
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}
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public function getProperty($name){
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if(($v = arg($name)) !== false){ //Allow for command-line arguments
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switch(strtolower(trim($v))){
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case "on":
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case "true":
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case "yes":
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$v = true;
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break;
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case "off":
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case "false":
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case "no":
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$v = false;
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break;
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}
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switch($name){
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case "last-update":
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if($v === false){
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$v = time();
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}else{
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$v = (int) $v;
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}
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break;
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case "gamemode":
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case "max-players":
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case "port":
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case "debug":
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case "difficulty":
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case "time-per-second":
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$v = (int) $v;
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break;
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case "server-id":
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if($v !== false){
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$v = preg_match("/[^0-9\-]/", $v) > 0 ? Utils::readInt(substr(md5($v, true), 0, 4)):$v;
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}
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break;
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}
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return $v;
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}
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if(isset($this->config[$name])){
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return $this->config[$name];
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}
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