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Item movement fix
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parent
5a2156c2bf
commit
1976e1c6f6
@ -174,6 +174,9 @@ class Player{
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}
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public function hasItem($type, $damage = false){
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if($type === 0){
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return true;
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}
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foreach($this->inventory as $s => $data){
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if($data[0] === $type and ($data[1] === $damage or $damage === false) and $data[2] > 0){
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return true;
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@ -246,13 +246,13 @@ class Entity extends stdClass{
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$b = $this->server->api->level->getBlock($x, $y, $z);
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if(isset(Material::$transparent[$b[0]])){
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$this->speedY -= 0.04 * 4;
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$this->server->api->handle("entity.motion", $this);
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//$this->server->api->handle("entity.motion", $this);
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}elseif($this->speedY < 0){
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$this->y = $y + 1;
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$this->speedX = 0;
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$this->speedY = 0;
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$this->speedZ = 0;
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$this->server->api->handle("entity.motion", $this);
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//$this->server->api->handle("entity.motion", $this);
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}
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}
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@ -437,9 +437,9 @@ class Entity extends stdClass{
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$diffTime = microtime(true) - $this->last[5];
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$origin = new Vector3($this->last[0], $this->last[1], $this->last[2]);
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$final = new Vector3($this->x, $this->y, $this->z);
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$speedX = abs($this->x - $this->last[0]) / $diffTime;
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$speedY = ($this->y - $this->last[1]) / $diffTime;
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$speedZ = abs($this->z - $this->last[2]) / $diffTime;
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$speedX = ($this->last[0] - $this->x) / $diffTime;
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$speedY = ($this->last[1] - $this->y) / $diffTime;
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$speedZ = ($this->last[2] - $this->z) / $diffTime;
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$this->speedX = $speedX;
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$this->speedY = $speedY;
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$this->speedZ = $speedZ;
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