mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-13 17:29:44 +00:00
Nix some client-sided sounds, control them from the server
this is a necessary step to knock out the implicit assumption that every player is using the same protocol.
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parent
6f38031121
commit
1969766b70
@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\entity;
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use pocketmine\block\Block;
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use pocketmine\block\BlockLegacyIds;
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use pocketmine\entity\effect\EffectInstance;
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use pocketmine\entity\effect\EffectManager;
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use pocketmine\entity\effect\VanillaEffects;
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@ -51,6 +52,9 @@ use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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use pocketmine\player\Player;
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use pocketmine\timings\Timings;
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use pocketmine\utils\Binary;
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use pocketmine\world\sound\EntityLandSound;
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use pocketmine\world\sound\EntityLongFallSound;
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use pocketmine\world\sound\EntityShortFallSound;
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use pocketmine\world\sound\ItemBreakSound;
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use function array_shift;
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use function atan2;
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@ -248,6 +252,22 @@ abstract class Living extends Entity{
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if($damage > 0){
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$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_FALL, $damage);
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$this->attack($ev);
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$this->getWorld()->addSound($this->location, $damage > 4 ?
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new EntityLongFallSound($this) :
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new EntityShortFallSound($this)
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);
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}else{
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$fallBlockPos = $this->location->floor();
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$fallBlock = $this->getWorld()->getBlock($fallBlockPos);
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for(
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;
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$fallBlock->getId() === BlockLegacyIds::AIR;
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$fallBlockPos = $fallBlockPos->subtract(0, 1, 0), $fallBlock = $this->getWorld()->getBlock($fallBlockPos)
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){
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//this allows the correct sound to be played when landing in snow
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}
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$this->getWorld()->addSound($this->location, new EntityLandSound($this, $fallBlock));
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}
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}
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@ -754,6 +754,14 @@ class InGamePacketHandler extends PacketHandler{
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}
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public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
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//TODO: we want to block out this packet completely, but we don't yet know the full scope of sounds that the client sends us from here
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switch($packet->sound){
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case LevelSoundEventPacket::SOUND_LAND:
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case LevelSoundEventPacket::SOUND_FALL:
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case LevelSoundEventPacket::SOUND_FALL_SMALL:
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case LevelSoundEventPacket::SOUND_FALL_BIG:
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return true;
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}
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$this->player->getWorld()->broadcastPacketToViewers($this->player->getPosition(), $packet);
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return true;
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}
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@ -44,6 +44,7 @@ class AddActorPacket extends DataPacket implements ClientboundPacket{
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* TODO: remove this on 4.0
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*/
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public const LEGACY_ID_MAP_BC = [
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-1 => ":",
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EntityLegacyIds::NPC => "minecraft:npc",
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EntityLegacyIds::PLAYER => "minecraft:player",
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EntityLegacyIds::WITHER_SKELETON => "minecraft:wither_skeleton",
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57
src/world/sound/EntityLandSound.php
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57
src/world/sound/EntityLandSound.php
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@ -0,0 +1,57 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\block\Block;
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use pocketmine\entity\Entity;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\AddActorPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\player\Player;
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/**
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* Played when an entity hits the ground after falling a distance that doesn't cause damage, e.g. due to jumping.
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*/
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class EntityLandSound implements Sound{
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/** @var Entity */
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private $entity;
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/** @var Block */
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private $blockLandedOn;
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public function __construct(Entity $entity, Block $blockLandedOn){
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$this->entity = $entity;
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$this->blockLandedOn = $blockLandedOn;
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}
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public function encode(?Vector3 $pos){
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return LevelSoundEventPacket::create(
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LevelSoundEventPacket::SOUND_LAND,
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$pos,
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$this->blockLandedOn->getRuntimeId(),
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$this->entity instanceof Player ? "minecraft:player" : AddActorPacket::LEGACY_ID_MAP_BC[$this->entity::NETWORK_ID] //TODO: bad hack, stuff depends on players having a -1 network ID :(
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//TODO: does isBaby have any relevance here?
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);
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}
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}
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54
src/world/sound/EntityLongFallSound.php
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54
src/world/sound/EntityLongFallSound.php
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@ -0,0 +1,54 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\entity\Entity;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\AddActorPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\player\Player;
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/**
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* Played when an entity hits ground after falling a long distance (damage).
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* This is the bone-breaker "crunch" sound.
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*/
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class EntityLongFallSound implements Sound{
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/** @var Entity */
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private $entity;
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public function __construct(Entity $entity){
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$this->entity = $entity;
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}
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public function encode(?Vector3 $pos){
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return LevelSoundEventPacket::create(
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LevelSoundEventPacket::SOUND_FALL_BIG,
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$pos,
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-1,
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$this->entity instanceof Player ? "minecraft:player" : AddActorPacket::LEGACY_ID_MAP_BC[$this->entity::NETWORK_ID] //TODO: bad hack, stuff depends on players having a -1 network ID :(
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//TODO: is isBaby relevant here?
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);
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}
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}
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53
src/world/sound/EntityShortFallSound.php
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53
src/world/sound/EntityShortFallSound.php
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@ -0,0 +1,53 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\entity\Entity;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\AddActorPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\player\Player;
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/**
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* Played when an entity hits the ground after falling a short distance.
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*/
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class EntityShortFallSound implements Sound{
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/** @var Entity */
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private $entity;
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public function __construct(Entity $entity){
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$this->entity = $entity;
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}
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public function encode(?Vector3 $pos){
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return LevelSoundEventPacket::create(
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LevelSoundEventPacket::SOUND_FALL_SMALL,
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$pos,
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-1,
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$this->entity instanceof Player ? "minecraft:player" : AddActorPacket::LEGACY_ID_MAP_BC[$this->entity::NETWORK_ID] //TODO: bad hack, stuff depends on players having a -1 network ID :(
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//TODO: does isBaby have any relevance here?
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);
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}
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}
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