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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-13 17:29:44 +00:00
Added handling for punch-block player action, added block punch particles
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49eb0eb050
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18f1376c65
@ -2775,6 +2775,10 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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case PlayerActionPacket::ACTION_START_GLIDE:
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case PlayerActionPacket::ACTION_STOP_GLIDE:
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break; //TODO
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case PlayerActionPacket::ACTION_CONTINUE_BREAK:
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$block = $this->level->getBlock($pos);
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$this->level->broadcastLevelEvent($pos, LevelEventPacket::EVENT_PARTICLE_PUNCH_BLOCK, $block->getId() | ($block->getDamage() << 8) | ($packet->face << 16));
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break;
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default:
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$this->server->getLogger()->debug("Unhandled/unknown player action type " . $packet->action . " from " . $this->getName());
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return false;
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@ -71,6 +71,8 @@ class LevelEventPacket extends DataPacket{
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const EVENT_PARTICLE_BLOCK_FORCE_FIELD = 2008;
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const EVENT_PARTICLE_PUNCH_BLOCK = 2014;
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const EVENT_START_RAIN = 3001;
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const EVENT_START_THUNDER = 3002;
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const EVENT_STOP_RAIN = 3003;
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@ -47,6 +47,8 @@ class PlayerActionPacket extends DataPacket{
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const ACTION_START_GLIDE = 15;
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const ACTION_STOP_GLIDE = 16;
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const ACTION_CONTINUE_BREAK = 18;
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public $eid;
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public $action;
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public $x;
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