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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 08:17:34 +00:00
Added Packet Count check
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parent
f51630c572
commit
18562317c3
@ -78,6 +78,7 @@ class Player{
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public $toCraft = array();
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public $lastCraft = 0;
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private $chunkCount = array();
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private $received = array();
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public function __get($name){
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if(isset($this->{$name})){
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@ -103,7 +104,8 @@ class Player{
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$this->level = $this->server->api->level->getDefault();
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$this->slot = 0;
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$this->packetStats = array(0,0);
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$this->server->schedule(1, array($this, "handlePacketQueues"), array(), true);
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$this->server->schedule(2, array($this, "handlePacketQueues"), array(), true);
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$this->server->schedule(20 * 60, array($this, "clearQueue"), array(), true);
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$this->evid[] = $this->server->event("server.close", array($this, "close"));
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console("[DEBUG] New Session started with ".$ip.":".$port.". MTU ".$this->MTU.", Client ID ".$this->clientID, true, true, 2);
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}
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@ -824,6 +826,19 @@ class Player{
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return array_sum($this->bandwidthStats) / max(1, count($this->bandwidthStats));
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}
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public function clearQueue(){
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ksort($this->received);
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if(($cnt = count($this->received)) > PLAYER_MAX_QUEUE){
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foreach($this->received as $c => $t){
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unset($this->received[$c]);
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--$cnt;
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if($cnt <= PLAYER_MAX_QUEUE){
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break;
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}
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}
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}
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}
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public function handlePacketQueues(){
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if($this->connected === false){
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return false;
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@ -860,7 +875,7 @@ class Player{
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if($p["counter"] > $this->receiveCount){
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$this->receiveCount = $p["counter"];
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}elseif($p["counter"] !== 0){
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if(($p["counter"] - $this->receiveCount) > 16){
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if(isset($this->received[$p["counter"]])){
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continue;
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}
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switch($p["id"]){
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@ -874,6 +889,7 @@ class Player{
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continue;
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}
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}
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$this->received[$p["counter"]] = true;
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}
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$this->handleDataPacket($p["id"], $p);
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}
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@ -38,7 +38,7 @@ define("VIEWER", 3);
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//Players
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define("MAX_CHUNK_RATE", 20 / arg("max-chunks-per-second", 3.5)); //Default rate ~172 kB/s
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define("PLAYER_MAX_RECOVERY_BUFFER", 1024);
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define("PLAYER_MAX_QUEUE", 1024);
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define("PLAYER_SURVIVAL_SLOTS", 36);
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define("PLAYER_CREATIVE_SLOTS", 111);
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@ -1,111 +0,0 @@
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<?php
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/*
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-
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/ \
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/ \
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/ PocketMine \
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/ MP \
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|\ @shoghicp /|
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|. \ / .|
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| .. \ / .. |
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| .. | .. |
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| .. | .. |
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\ | /
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\ | /
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\ | /
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\ | /
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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*/
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class ThreadedUDPSocket extends Thread{
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private $socket;
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private $sendQueue;
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private $receiveQueue;
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public $connected;
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public $d;
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public $port;
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public $server;
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public function __construct($server, $port, $listen = false, $serverip = "0.0.0.0"){
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$this->server = $server;
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$this->port = (int) $port;
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$this->d = array($listen, $serverip);
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}
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public function isConnected(){
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return (bool) $this->connected;
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}
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public function run(){
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$this->socket = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP);
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socket_set_option($this->socket, SOL_SOCKET, SO_BROADCAST, 1); //Allow sending broadcast messages
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if($this->d[0] !== true){
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$this->connected = true;
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$this->unblock();
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}else{
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if(socket_bind($this->socket, $this->d[1], $this->port) === true){
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$this->unblock();
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$this->connected = true;
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}else{
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$this->connected = false;
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}
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}
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$this->sendQueue = array();
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$this->receiveQueue = array();
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$this->wait();
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while($this->connected === true){
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if(count($this->receiveQueue) < 1024){
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$buf = "";
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$source = false;
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$port = 1;
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$len = @socket_recvfrom($this->socket, $buf, 65535, 0, $source, $port);
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if($len !== false){
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$this->receiveQueue[] = array($buf, $source, $port, $len);
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}
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}
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if(count($this->sendQueue) > 0){
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$item = array_shift($this->sendQueue);
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@socket_sendto($this->socket, $item[0], strlen($item[0]), 0, ($item[1] === false ? $this->server:$item[1]), ($item[2] === false ? $this->port:$item[2]));
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}
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usleep(1);
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}
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exit(0);
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}
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public function close($error = 125){
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$this->connected = false;
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return @socket_close($this->socket);
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}
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public function block(){
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socket_set_block($this->socket);
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}
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public function unblock(){
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socket_set_nonblock($this->socket);
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}
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public function read(){
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if($this->connected === false or count($this->receiveQueue) <= 0){
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return false;
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}
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return array_shift($this->receiveQueue);
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}
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public function write($data, $dest = false, $port = false){
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if($this->connected === false){
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return false;
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}
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$this->sendQueue[] = array($data, $dest, $port);
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return true;
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}
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}
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