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Fixed #3690
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6945256e30
commit
17c73e9764
@ -37,12 +37,16 @@ class FlintSteel extends Tool{
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}
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}
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public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
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public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
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if(($player->gamemode & 0x01) === 0 and $this->useOn($block) and $this->getDamage() >= $this->getMaxDurability()){
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$player->getInventory()->setItemInHand(new Item(Item::AIR, 0, 0));
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}
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if($block->getId() === self::AIR and ($target instanceof Solid)){
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if($block->getId() === self::AIR and ($target instanceof Solid)){
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$level->setBlock($block, new Fire(), true);
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$level->setBlock($block, new Fire(), true);
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if(($player->gamemode & 0x01) === 0 and $this->useOn($block)){
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if($this->getDamage() >= $this->getMaxDurability()){
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$player->getInventory()->setItemInHand(new Item(Item::AIR, 0, 0));
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}else{
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$this->meta++;
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$player->getInventory()->setItemInHand($this);
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}
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}
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return true;
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return true;
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}
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}
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