From 177fa7643493a0f2fda13daf9c583e9b6d468609 Mon Sep 17 00:00:00 2001 From: ipad54 <63200545+ipad54@users.noreply.github.com> Date: Mon, 23 Jun 2025 22:57:33 +0300 Subject: [PATCH] Disable client-side locator bar (#6743) Without a propper server-side implementation, it just a mess of white dots of nearby players --- src/network/mcpe/handler/PreSpawnPacketHandler.php | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/network/mcpe/handler/PreSpawnPacketHandler.php b/src/network/mcpe/handler/PreSpawnPacketHandler.php index ad3cafd39d..99f65e78f8 100644 --- a/src/network/mcpe/handler/PreSpawnPacketHandler.php +++ b/src/network/mcpe/handler/PreSpawnPacketHandler.php @@ -81,7 +81,8 @@ class PreSpawnPacketHandler extends PacketHandler{ $levelSettings->lightningLevel = 0; $levelSettings->commandsEnabled = true; $levelSettings->gameRules = [ - "naturalregeneration" => new BoolGameRule(false, false) //Hack for client side regeneration + "naturalregeneration" => new BoolGameRule(false, false), //Hack for client side regeneration + "locatorbar" => new BoolGameRule(false, false) //Disable client-side tracking of nearby players ]; $levelSettings->experiments = new Experiments([], false);