Added chest pairing

This commit is contained in:
Shoghi Cervantes 2013-08-27 12:38:00 +02:00
parent e8c273fc10
commit 176c371330
5 changed files with 252 additions and 131 deletions

View File

@ -1184,7 +1184,7 @@ class Player{
"x" => $this->data->get("position")["x"],
"y" => $this->data->get("position")["y"],
"z" => $this->data->get("position")["z"],
"unknown1" => 0,
"generator" => 0,
"gamemode" => ($this->gamemode & 0x01),
"eid" => 0,
));
@ -1651,14 +1651,27 @@ class Player{
}
$this->craftingItems = array();
$this->toCraft = array();
if(isset($this->windows[$data["windowid"]]) and $this->windows[$data["windowid"]]->class === TILE_CHEST){
$this->server->api->player->broadcastPacket($this->server->api->player->getAll($this->level), MC_TILE_EVENT, array(
"x" => $this->windows[$data["windowid"]]->x,
"y" => $this->windows[$data["windowid"]]->y,
"z" => $this->windows[$data["windowid"]]->z,
"case1" => 1,
"case2" => 0,
));
if(isset($this->windows[$data["windowid"]])){
if(is_array($this->windows[$data["windowid"]])){
$all = $this->server->api->player->getAll($this->level);
foreach($this->windows[$data["windowid"]] as $ob){
$this->server->api->player->broadcastPacket($all, MC_TILE_EVENT, array(
"x" => $ob->x,
"y" => $ob->y,
"z" => $ob->z,
"case1" => 1,
"case2" => 0,
));
}
}elseif($this->windows[$data["windowid"]]->class === TILE_CHEST){
$this->server->api->player->broadcastPacket($this->server->api->player->getAll($this->level), MC_TILE_EVENT, array(
"x" => $this->windows[$data["windowid"]]->x,
"y" => $this->windows[$data["windowid"]]->y,
"z" => $this->windows[$data["windowid"]]->z,
"case1" => 1,
"case2" => 0,
));
}
}
unset($this->windows[$data["windowid"]]);
@ -1725,46 +1738,94 @@ class Player{
if(!isset($this->windows[$data["windowid"]])){
break;
}
$tile = $this->windows[$data["windowid"]];
if(($tile->class !== TILE_CHEST and $tile->class !== TILE_FURNACE) or $data["slot"] < 0 or ($tile->class === TILE_CHEST and $data["slot"] >= CHEST_SLOTS) or ($tile->class === TILE_FURNACE and $data["slot"] >= FURNACE_SLOTS)){
break;
}
$done = false;
$item = BlockAPI::getItem($data["block"], $data["meta"], $data["stack"]);
$slot = $tile->getSlot($data["slot"]);
$done = true;
if($this->server->api->dhandle("player.container.slot", array(
"tile" => $tile,
"slot" => $data["slot"],
"slotdata" => $slot,
"itemdata" => $item,
"player" => $this,
)) === false){
$this->dataPacket(MC_CONTAINER_SET_SLOT, array(
"windowid" => $data["windowid"],
"slot" => $data["slot"],
"block" => $slot->getID(),
"stack" => $slot->count,
"meta" => $slot->getMetadata(),
));
break;
}
if($item->getID() !== AIR and $slot->getID() == $item->getID()){
if($slot->count < $item->count){
if($this->removeItem($item->getID(), $item->getMetadata(), $item->count - $slot->count, false) === false){
break;
}
}elseif($slot->count > $item->count){
$this->addItem($item->getID(), $item->getMetadata(), $slot->count - $item->count, false);
}
}else{
if($this->removeItem($item->getID(), $item->getMetadata(), $item->count, false) === false){
if(is_array($this->windows[$data["windowid"]])){
$tiles = $this->windows[$data["windowid"]];
if($data["slot"] > 0 and $data["slot"] < CHEST_SLOTS){
$tile = $tiles[0];
$slotn = $data["slot"];
$offset = 0;
}elseif($data["slot"] >= CHEST_SLOTS and $data["slot"] <= (CHEST_SLOTS << 1)){
$tile = $tiles[1];
$slotn = $data["slot"] - CHEST_SLOTS;
$offset = CHEST_SLOTS;
}else{
break;
}
$this->addItem($slot->getID(), $slot->getMetadata(), $slot->count, false);
$item = BlockAPI::getItem($data["block"], $data["meta"], $data["stack"]);
$slot = $tile->getSlot($slotn);
if($this->server->api->dhandle("player.container.slot", array(
"tile" => $tile,
"slot" => $data["slot"],
"slotdata" => $slot,
"itemdata" => $item,
"player" => $this,
)) === false){
$this->dataPacket(MC_CONTAINER_SET_SLOT, array(
"windowid" => $data["windowid"],
"slot" => $data["slot"],
"block" => $slot->getID(),
"stack" => $slot->count,
"meta" => $slot->getMetadata(),
));
break;
}
if($item->getID() !== AIR and $slot->getID() == $item->getID()){
if($slot->count < $item->count){
if($this->removeItem($item->getID(), $item->getMetadata(), $item->count - $slot->count, false) === false){
break;
}
}elseif($slot->count > $item->count){
$this->addItem($item->getID(), $item->getMetadata(), $slot->count - $item->count, false);
}
}else{
if($this->removeItem($item->getID(), $item->getMetadata(), $item->count, false) === false){
break;
}
$this->addItem($slot->getID(), $slot->getMetadata(), $slot->count, false);
}
$tile->setSlot($slotn, $item, true, $offset);
}else{
$tile = $this->windows[$data["windowid"]];
if(($tile->class !== TILE_CHEST and $tile->class !== TILE_FURNACE) or $data["slot"] < 0 or ($tile->class === TILE_CHEST and $data["slot"] >= CHEST_SLOTS) or ($tile->class === TILE_FURNACE and $data["slot"] >= FURNACE_SLOTS)){
break;
}
$item = BlockAPI::getItem($data["block"], $data["meta"], $data["stack"]);
$slot = $tile->getSlot($data["slot"]);
if($this->server->api->dhandle("player.container.slot", array(
"tile" => $tile,
"slot" => $data["slot"],
"slotdata" => $slot,
"itemdata" => $item,
"player" => $this,
)) === false){
$this->dataPacket(MC_CONTAINER_SET_SLOT, array(
"windowid" => $data["windowid"],
"slot" => $data["slot"],
"block" => $slot->getID(),
"stack" => $slot->count,
"meta" => $slot->getMetadata(),
));
break;
}
if($item->getID() !== AIR and $slot->getID() == $item->getID()){
if($slot->count < $item->count){
if($this->removeItem($item->getID(), $item->getMetadata(), $item->count - $slot->count, false) === false){
break;
}
}elseif($slot->count > $item->count){
$this->addItem($item->getID(), $item->getMetadata(), $slot->count - $item->count, false);
}
}else{
if($this->removeItem($item->getID(), $item->getMetadata(), $item->count, false) === false){
break;
}
$this->addItem($slot->getID(), $slot->getMetadata(), $slot->count, false);
}
$tile->setSlot($data["slot"], $item);
}
$tile->setSlot($data["slot"], $item);
break;
case MC_SEND_INVENTORY: //TODO, Mojang, enable this ´^_^`
if($this->spawned === false){

View File

@ -65,32 +65,11 @@ class BurningFurnaceBlock extends SolidBlock{
));
}
if($furnace->class !== TILE_FURNACE or ($player->gamemode & 0x01) === 0x01){
if(($player->gamemode & 0x01) === 0x01){
return true;
}
$player->windowCnt++;
$player->windowCnt = $id = max(2, $player->windowCnt % 99);
$player->windows[$id] = $furnace;
$player->dataPacket(MC_CONTAINER_OPEN, array(
"windowid" => $id,
"type" => WINDOW_FURNACE,
"slots" => FURNACE_SLOTS,
"title" => "Furnace",
));
$slots = array();
for($s = 0; $s < FURNACE_SLOTS; ++$s){
$slot = $furnace->getSlot($s);
if($slot->getID() > 0 and $slot->count > 0){
$slots[] = $slot;
}else{
$slots[] = BlockAPI::getItem(AIR, 0, 0);
}
}
$player->dataPacket(MC_CONTAINER_SET_CONTENT, array(
"windowid" => $id,
"count" => count($slots),
"slots" => $slots
));
$furnace->openInventory($player);
return true;
}

View File

@ -31,50 +31,44 @@ class ChestBlock extends TransparentBlock{
$this->isActivable = true;
}
public function place(Item $item, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
$server = ServerAPI::request();
$faces = array(
0 => 4,
1 => 2,
2 => 5,
3 => 3,
);
$facesc = array(
2 => 4,
3 => 2,
4 => 5,
5 => 3,
);
$chest = false;
$this->meta = $faces[$player->entity->getDirection()];
for($side = 2; $side <= 5; ++$side){
if(($this->meta === 4 or $this->meta === 5) and ($side === 4 or $side === 5)){
continue;
}elseif(($this->meta === 3 or $this->meta === 2) and ($side === 2 or $side === 3)){
continue;
}
$c = $this->getSide($side);
if($c instanceof ChestBlock){
/*if($chest !== false){ //No chests in the middle
return false;
}*/
$chest = array($side, $c);
break;
if(($c instanceof ChestBlock) and $c->getMetadata() === $this->meta){
if((($tile = $server->api->tile->get($c)) instanceof Tile) and !$tile->isPaired()){
$chest = $tile;
break;
}
}
}
if($chest !== false and ($chest[1]->getSide($chest[0]) instanceof ChestBlock)){ //Already double chest
return false;
}
if($chest !== false){
$this->meta = $facesc[$chest[0]];
$this->level->setBlock($chest[1], new ChestBlock($this->meta));
}else{
$this->meta = $faces[$player->entity->getDirection()];
}
$this->level->setBlock($block, $this);
$server = ServerAPI::request();
$server->api->tile->add($this->level, TILE_CHEST, $this->x, $this->y, $this->z, array(
$tile = $server->api->tile->add($this->level, TILE_CHEST, $this->x, $this->y, $this->z, array(
"Items" => array(),
"id" => TILE_CHEST,
"x" => $this->x,
"y" => $this->y,
"z" => $this->z
));
if($chest instanceof Tile){
$chest->pairWith($tile);
$tile->pairWith($chest);
}
return true;
}
@ -104,40 +98,13 @@ class ChestBlock extends TransparentBlock{
));
}
if($chest->class !== TILE_CHEST or ($player->gamemode & 0x01) === 0x01){
if(($player->gamemode & 0x01) === 0x01){
return true;
}
$player->windowCnt++;
$player->windowCnt = $id = max(2, $player->windowCnt % 99);
$player->windows[$id] = $chest;
$player->dataPacket(MC_CONTAINER_OPEN, array(
"windowid" => $id,
"type" => WINDOW_CHEST,
"slots" => CHEST_SLOTS,
"title" => "Chest",
));
$server->api->player->broadcastPacket($server->api->player->getAll($this->level), MC_TILE_EVENT, array(
"x" => $this->x,
"y" => $this->y,
"z" => $this->z,
"case1" => 1,
"case2" => 2,
));
$slots = array();
for($s = 0; $s < CHEST_SLOTS; ++$s){
$slot = $chest->getSlot($s);
if($slot->getID() > AIR and $slot->count > 0){
$slots[] = $slot;
}else{
$slots[] = BlockAPI::getItem(AIR, 0, 0);
}
}
$player->dataPacket(MC_CONTAINER_SET_CONTENT, array(
"windowid" => $id,
"count" => count($slots),
"slots" => $slots
));
$chest->openInventory($player);
return true;
}

View File

@ -202,7 +202,7 @@ class CustomPacketHandler{
case MC_START_GAME:
if($this->c === false){
$this->data["seed"] = Utils::readInt($this->get(4));
$this->data["unknown1"] = Utils::readInt($this->get(4));
$this->data["generator"] = Utils::readInt($this->get(4));
$this->data["gamemode"] = Utils::readInt($this->get(4));
$this->data["eid"] = Utils::readInt($this->get(4));
$this->data["x"] = Utils::readFloat($this->get(4));
@ -210,7 +210,7 @@ class CustomPacketHandler{
$this->data["z"] = Utils::readFloat($this->get(4));
}else{
$this->raw .= Utils::writeInt($this->data["seed"]);
$this->raw .= Utils::writeInt($this->data["unknown1"]);
$this->raw .= Utils::writeInt($this->data["generator"]);
$this->raw .= Utils::writeInt($this->data["gamemode"]);
$this->raw .= Utils::writeInt($this->data["eid"]);
$this->raw .= Utils::writeFloat($this->data["x"]);

View File

@ -106,6 +106,120 @@ class Tile extends Position{
$tile->data["pairx"] = $this->x;
$tile->data["pairz"] = $this->z;
$this->server->api->tile->spawnToAll($this);
$this->server->api->tile->spawnToAll($tile);
}
public function unpair(){
if(!$this->isPaired()){
return false;
}
$tile = $this->getPair();
unset($this->data["pairx"], $this->data["pairz"], $ile->data["pairx"], $tile->data["pairz"]);
$this->server->api->tile->spawnToAll($this);
if($tile instanceof Tile){
$this->server->api->tile->spawnToAll($tile);
}
}
public function openInventory(Player $player){
if($this->class === TILE_CHEST){
$player->windowCnt++;
$player->windowCnt = $id = max(2, $player->windowCnt % 99);
if(($pair = $this->getPair()) !== false){
if(($pair->x + ($pair->z << 13)) > ($this->x + ($this->z << 13))){ //Order them correctly
$player->windows[$id] = array(
$pair,
$this
);
}else{
$player->windows[$id] = array(
$this,
$pair
);
}
}else{
$player->windows[$id] = $this;
}
$player->dataPacket(MC_CONTAINER_OPEN, array(
"windowid" => $id,
"type" => WINDOW_CHEST,
"slots" => is_array($player->windows[$id]) ? CHEST_SLOTS << 1:CHEST_SLOTS,
"title" => "Chest",
));
$slots = array();
if(is_array($player->windows[$id])){
$all = $this->server->api->player->getAll($this->level);
foreach($player->windows[$id] as $ob){
$this->server->api->player->broadcastPacket($all, MC_TILE_EVENT, array(
"x" => $ob->x,
"y" => $ob->y,
"z" => $ob->z,
"case1" => 1,
"case2" => 2,
));
for($s = 0; $s < CHEST_SLOTS; ++$s){
$slot = $ob->getSlot($s);
if($slot->getID() > AIR and $slot->count > 0){
$slots[] = $slot;
}else{
$slots[] = BlockAPI::getItem(AIR, 0, 0);
}
}
}
}else{
$this->server->api->player->broadcastPacket($this->server->api->player->getAll($this->level), MC_TILE_EVENT, array(
"x" => $this->x,
"y" => $this->y,
"z" => $this->z,
"case1" => 1,
"case2" => 2,
));
for($s = 0; $s < CHEST_SLOTS; ++$s){
$slot = $this->getSlot($s);
if($slot->getID() > AIR and $slot->count > 0){
$slots[] = $slot;
}else{
$slots[] = BlockAPI::getItem(AIR, 0, 0);
}
}
}
$player->dataPacket(MC_CONTAINER_SET_CONTENT, array(
"windowid" => $id,
"count" => count($slots),
"slots" => $slots
));
return true;
}elseif($this->class === TILE_FURNACE){
$player->windowCnt++;
$player->windowCnt = $id = max(2, $player->windowCnt % 99);
$player->windows[$id] = $this;
$player->dataPacket(MC_CONTAINER_OPEN, array(
"windowid" => $id,
"type" => WINDOW_FURNACE,
"slots" => FURNACE_SLOTS,
"title" => "Furnace",
));
$slots = array();
for($s = 0; $s < FURNACE_SLOTS; ++$s){
$slot = $this->getSlot($s);
if($slot->getID() > AIR and $slot->count > 0){
$slots[] = $slot;
}else{
$slots[] = BlockAPI::getItem(AIR, 0, 0);
}
}
$player->dataPacket(MC_CONTAINER_SET_CONTENT, array(
"windowid" => $id,
"count" => count($slots),
"slots" => $slots
));
return true;
}
}
public function update(){
@ -195,7 +309,7 @@ class Tile extends Position{
}
}
public function setSlot($s, Item $item, $update = true){
public function setSlot($s, Item $item, $update = true, $offset = 0){
$i = $this->getSlotIndex($s);
$d = array(
"Count" => $item->count,
@ -216,7 +330,7 @@ class Tile extends Position{
}
$this->server->api->dhandle("tile.container.slot", array(
"tile" => $this,
"slot" => $s,
"slot" => $s + $offset,
"slotdata" => $item,
));