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Player: remove useless checks from save()
this should never be called for a player with an empty username (because data isn't saved unless the player was spawned) and the instanceof is laughable.
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@ -2945,9 +2945,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->namedtag->setInt("playerGameType", $this->gamemode);
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$this->namedtag->setInt("playerGameType", $this->gamemode);
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$this->namedtag->setLong("lastPlayed", (int) floor(microtime(true) * 1000));
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$this->namedtag->setLong("lastPlayed", (int) floor(microtime(true) * 1000));
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if($this->username != "" and $this->namedtag instanceof CompoundTag){
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$this->server->saveOfflinePlayerData($this->username, $this->namedtag, $async);
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$this->server->saveOfflinePlayerData($this->username, $this->namedtag, $async);
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}
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}
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}
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public function kill() : void{
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public function kill() : void{
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