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Added a hack for multiworld. This is not always reliable! (#263)
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@ -662,12 +662,21 @@ class Player extends Human implements CommandSender, InventoryHolder, ChunkLoade
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$level = $level === null ? $this->level : $level;
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$level = $level === null ? $this->level : $level;
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$index = Level::chunkHash($x, $z);
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$index = Level::chunkHash($x, $z);
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if(isset($this->usedChunks[$index])){
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if(isset($this->usedChunks[$index])){
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foreach($level->getChunkEntities($x, $z) as $entity){
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$chunk = $level->getChunk($x, $z);
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foreach($chunk->getEntities() as $entity){
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if($entity !== $this){
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if($entity !== $this){
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$entity->despawnFrom($this);
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$entity->despawnFrom($this);
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}
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}
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}
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}
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if($level !== $this->level){
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$pk = new FullChunkDataPacket();
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$pk->chunkX = $x;
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$pk->chunkZ = $z;
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$pk->data = chr($chunk->getSubChunkSendCount());
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$this->dataPacket($pk);
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}
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unset($this->usedChunks[$index]);
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unset($this->usedChunks[$index]);
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}
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}
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$level->unregisterChunkLoader($this, $x, $z);
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$level->unregisterChunkLoader($this, $x, $z);
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