NetworkSession: renamed some instructions to imperative instead of onWhatever()

these aren't listening to events, they are telling the client that an event has taken place.
This commit is contained in:
Dylan K. Taylor
2020-10-06 18:06:48 +01:00
parent 945a2598b7
commit 15eac8a65a
2 changed files with 4 additions and 4 deletions

View File

@@ -610,11 +610,11 @@ class NetworkSession{
$this->logger->debug("Initiating resource packs phase");
$this->setHandler(new ResourcePacksPacketHandler($this, $this->server->getResourcePackManager(), function() : void{
$this->onResourcePacksDone();
$this->beginSpawnSequence();
}));
}
private function onResourcePacksDone() : void{
private function beginSpawnSequence() : void{
$this->createPlayer();
$this->setHandler(new PreSpawnPacketHandler($this->server, $this->player, $this));
@@ -623,7 +623,7 @@ class NetworkSession{
$this->logger->debug("Waiting for spawn chunks");
}
public function onTerrainReady() : void{
public function notifyTerrainReady() : void{
$this->logger->debug("Sending spawn notification, waiting for spawn response");
$this->sendDataPacket(PlayStatusPacket::create(PlayStatusPacket::PLAYER_SPAWN));
$this->setHandler(new SpawnResponsePacketHandler(function() : void{