Better Tile selection & player death check and fix

This commit is contained in:
Shoghi Cervantes Pueyo 2013-01-27 23:21:08 +01:00
parent 26fb652c5a
commit 1474d8c785
4 changed files with 46 additions and 16 deletions

View File

@ -52,7 +52,7 @@ class LevelAPI{
if($block[0] === 0){
break;
}
$this->setBlock($data["x"], $data["y"], $data["z"], 0, 0);
$this->setBlock($data["x"], $data["y"], $data["z"], 0, 0, true, true);
break;
}
}
@ -84,12 +84,10 @@ class LevelAPI{
return $this->heightMap[$z][$x];
}
public function setBlock($x, $y, $z, $block, $meta = 0, $update = true){
public function setBlock($x, $y, $z, $block, $meta = 0, $update = true, $tiles = false){
if($x < 0 or $y < 0 or $z < 0){
return false;
}
$this->map->setBlock($x, $y, $z, $block, $meta);
$this->heightMap[$z][$x] = $this->map->getFloor($x, $z);
if($this->server->api->dhandle("block.change", array(
"x" => $x,
"y" => $y,
@ -97,10 +95,17 @@ class LevelAPI{
"block" => $block,
"meta" => $meta,
)) !== false){
$this->map->setBlock($x, $y, $z, $block, $meta);
$this->heightMap[$z][$x] = $this->map->getFloor($x, $z);
if($update === true){
$this->server->api->block->updateBlock($x, $y, $z, BLOCK_UPDATE_NORMAL);
$this->server->api->block->updateBlocksAround($x, $y, $z, BLOCK_UPDATE_NORMAL);
}
if($tiles === true){
if(($t = $this->server->api->tileentity->get($x, $y, $z)) !== false){
$t[0]->close();
}
}
}
return true;
}

View File

@ -30,10 +30,31 @@ class TileEntityAPI{
function __construct(PocketMinecraftServer $server){
$this->server = $server;
}
public function get($x, $y, $z){
$x = (int) $x;
$y = (int) $y;
$z = (int) $z;
$tiles = $this->server->query("SELECT * FROM tileentities WHERE x = $x AND y = $y AND z = $z;");
$ret = array();
if($tiles !== false and $tiles !== true){
while(($t = $tiles->fetchArray(SQLITE3_ASSOC)) !== false){
if(($tile = $this->getByID($t["ID"])) !== false){
if($tile->normal === true){
$ret[] = $tile;
}
}
}
}
if(count($ret) === 0){
return false;
}
return $ret;
}
public function get($eid){
if(isset($this->server->tileEntities[$eid])){
return $this->server->tileEntities[$eid];
public function getByID($id){
if(isset($this->server->tileEntities[$id])){
return $this->server->tileEntities[$id];
}
return false;
}
@ -53,7 +74,7 @@ class TileEntityAPI{
}
public function spawnTo($id, $player){
$t = $this->get($id);
$t = $this->getByID($id);
if($t === false){
return false;
}
@ -61,7 +82,7 @@ class TileEntityAPI{
}
public function spawnToAll($id){
$t = $this->get($id);
$t = $this->getByID($id);
if($t === false){
return false;
}

View File

@ -551,10 +551,14 @@ class Player{
$this->server->api->dhandle("entity.animate", array("eid" => $this->eid, "action" => $data["action"]));
break;
case MC_RESPAWN:
//$this->entity->invincible = true;
if($this->entity->dead === false){
break;
}
$this->entity->fire = 0;
$this->entity->air = 300;
$this->entity->setPosition($data["x"], $data["y"], $data["z"], 0, 0);
$this->entity->setHealth(20, "respawn");
//$this->entity->invincible = false;
$this->entity->setHealth(20, "respawn");
$this->entity->updateMetadata();
break;
case MC_SET_HEALTH:
if($this->server->gamemode === 1){

View File

@ -30,6 +30,7 @@ define("TILE_SIGN", 0);
class TileEntity extends stdClass{
public $name;
public $normal;
public $id;
public $x;
public $y;
@ -42,6 +43,7 @@ class TileEntity extends stdClass{
private $server;
function __construct(PocketMinecraftServer $server, $id, $class, $x, $y, $z, $data = array()){
$this->server = $server;
$this->normal = true;
$this->class = (int) $class;
$this->data = $data;
$this->closed = false;
@ -54,15 +56,13 @@ class TileEntity extends stdClass{
$this->y = (int) $y;
$this->z = (int) $z;
$this->server->query("INSERT OR REPLACE INTO tileentities (ID, class, x, y, z) VALUES (".$this->id.", ".$this->class.", ".$this->x.", ".$this->y.", ".$this->z.");");
$update = false;
switch($this->class){
case TILE_SIGN:
$this->server->query("UPDATE tileentities SET spawnable = 1 WHERE ID = ".$this->id.";");
break;
}
if($update === true){
$this->server->schedule(40, array($this, "update"), array(), true);
}
//$this->server->schedule(40, array($this, "update"), array(), true);
}
public function update(){