mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 02:08:21 +00:00
Added some sounds, fixed DestroyBlockParticle wrong particles for blocks with different meta values
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@ -94,6 +94,7 @@ use pocketmine\network\mcpe\protocol\BatchPacket;
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use pocketmine\network\mcpe\protocol\DataPacket;
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use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\MoveEntityPacket;
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use pocketmine\network\mcpe\protocol\SetEntityMotionPacket;
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use pocketmine\network\mcpe\protocol\SetTimePacket;
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@ -493,6 +494,38 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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/**
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* Broadcasts a LevelEvent to players in the area. This could be sound, particles, weather changes, etc.
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*
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* @param Vector3 $pos
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* @param int $evid
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* @param int $data
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*/
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public function broadcastLevelEvent(Vector3 $pos, int $evid, int $data = 0){
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$pk = new LevelEventPacket();
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$pk->evid = $evid;
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$pk->data = $data;
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list($pk->x, $pk->y, $pk->z) = [$pos->x, $pos->y, $pos->z];
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$this->addChunkPacket($pos->x >> 4, $pos->z >> 4, $pk);
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}
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/**
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* Broadcasts a LevelSoundEvent to players in the area.
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*
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* @param Vector3 $pos
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* @param int $soundId
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* @param int $pitch
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* @param int $extraData
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*/
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public function broadcastLevelSoundEvent(Vector3 $pos, int $soundId, int $pitch = 1, int $extraData = -1){
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$pk = new LevelSoundEventPacket();
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$pk->sound = $soundId;
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$pk->pitch = $pitch;
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$pk->extraData = $extraData;
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list($pk->x, $pk->y, $pk->z) = [$pos->x, $pos->y, $pos->z];
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$this->addChunkPacket($pos->x >> 4, $pos->z >> 4, $pk);
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}
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public function getAutoSave() : bool{
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return $this->autoSave;
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}
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@ -1657,10 +1690,11 @@ class Level implements ChunkManager, Metadatable{
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* @param float $fy default 0.0
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* @param float $fz default 0.0
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* @param Player $player default null
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* @param bool $playSound Whether to play a block-place sound if the block was placed successfully.
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*
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* @return bool
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*/
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public function useItemOn(Vector3 $vector, Item &$item, int $face, float $fx = 0.0, float $fy = 0.0, float $fz = 0.0, Player $player = null) : bool{
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public function useItemOn(Vector3 $vector, Item &$item, int $face, float $fx = 0.0, float $fy = 0.0, float $fz = 0.0, Player $player = null, bool $playSound = false) : bool{
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$target = $this->getBlock($vector);
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$block = $target->getSide($face);
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@ -1783,6 +1817,10 @@ class Level implements ChunkManager, Metadatable{
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return false;
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}
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if($playSound){
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$this->broadcastLevelSoundEvent($hand, LevelSoundEventPacket::SOUND_PLACE, 1, $hand->getId());
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}
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$item->setCount($item->getCount() - 1);
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if($item->getCount() <= 0){
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$item = Item::get(Item::AIR, 0, 0);
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