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Removed final remaining usages of Chunk::getSubChunk()
this clears the way to get rid of EmptySubChunk.
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@ -1834,8 +1834,11 @@ class World implements ChunkManager{
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* @return int 0-15
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* @return int 0-15
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*/
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*/
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public function getPotentialBlockSkyLightAt(int $x, int $y, int $z) : int{
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public function getPotentialBlockSkyLightAt(int $x, int $y, int $z) : int{
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if(!$this->isInWorld($x, $y, $z)){
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return $y >= self::Y_MAX ? 15 : 0;
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}
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if(($chunk = $this->getChunk($x >> 4, $z >> 4)) !== null){
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if(($chunk = $this->getChunk($x >> 4, $z >> 4)) !== null){
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return $chunk->getSubChunk($y >> 4)->getBlockSkyLightArray()->get($x & 0x0f, $y & 0xf, $z & 0x0f);
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return $chunk->getSubChunkChecked($y >> 4)->getBlockSkyLightArray()->get($x & 0x0f, $y & 0xf, $z & 0x0f);
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}
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}
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return 0; //TODO: this should probably throw instead (light not calculated yet)
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return 0; //TODO: this should probably throw instead (light not calculated yet)
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}
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}
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@ -1846,8 +1849,11 @@ class World implements ChunkManager{
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* @return int 0-15
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* @return int 0-15
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*/
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*/
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public function getBlockLightAt(int $x, int $y, int $z) : int{
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public function getBlockLightAt(int $x, int $y, int $z) : int{
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if(!$this->isInWorld($x, $y, $z)){
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return 0;
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}
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if(($chunk = $this->getChunk($x >> 4, $z >> 4)) !== null){
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if(($chunk = $this->getChunk($x >> 4, $z >> 4)) !== null){
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return $chunk->getSubChunk($y >> 4)->getBlockLightArray()->get($x & 0x0f, $y & 0xf, $z & 0x0f);
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return $chunk->getSubChunkChecked($y >> 4)->getBlockLightArray()->get($x & 0x0f, $y & 0xf, $z & 0x0f);
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}
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}
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return 0; //TODO: this should probably throw instead (light not calculated yet)
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return 0; //TODO: this should probably throw instead (light not calculated yet)
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}
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}
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