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Player: aDd a HacK foR CliEnt SidE rIghT cLicK SpaM BuG
this bug has existed for so long I forgot it was still here. People stopped pestering me to do something about it, and as a result I forgot to do anything about it. This hack isn't perfect, but it filters out the worst of the noise. It has side effects for legitimate fast double-clicks, but I don't think anyone will be too bothered - just click more slowly. This hack may also have negative side effects on poor connections where latency spikes are a problem, but there isn't really much that can be done about that.
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@ -327,6 +327,11 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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/** @var Form[] */
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protected $forms = [];
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/** @var float */
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protected $lastRightClickTime = 0.0;
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/** @var Vector3|null */
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protected $lastRightClickPos = null;
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/**
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* @return TranslationContainer|string
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*/
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@ -2333,6 +2338,19 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$type = $packet->trData->actionType;
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switch($type){
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case InventoryTransactionPacket::USE_ITEM_ACTION_CLICK_BLOCK:
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//TODO: start hack for client spam bug
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$spamBug = ($this->lastRightClickPos !== null and
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microtime(true) - $this->lastRightClickTime < 0.1 and //100ms
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$this->lastRightClickPos->distanceSquared($packet->trData->clickPos) < 0.00001 //signature spam bug has 0 distance, but allow some error
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);
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//get rid of continued spam if the player clicks and holds right-click
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$this->lastRightClickPos = clone $packet->trData->clickPos;
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$this->lastRightClickTime = microtime(true);
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if($spamBug){
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return true;
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}
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//TODO: end hack for client spam bug
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$this->setUsingItem(false);
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if(!$this->canInteract($blockVector->add(0.5, 0.5, 0.5), 13) or $this->isSpectator()){
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