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https://github.com/pmmp/PocketMine-MP.git
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Extract mandatory parameters into constructor parameters
the goal is obviously to ditch NBT entirely here, but there's more work to be done before that becomes possible.
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@@ -30,7 +30,7 @@ use pocketmine\block\utils\SkullType;
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use pocketmine\block\utils\TreeType;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\entity\Entity;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\Location;
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use pocketmine\entity\Squid;
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use pocketmine\entity\Villager;
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use pocketmine\entity\Zombie;
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@@ -319,17 +319,17 @@ class ItemFactory{
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//TODO: the meta values should probably be hardcoded; they won't change, but the EntityLegacyIds might
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$this->register(new class(ItemIds::SPAWN_EGG, EntityLegacyIds::ZOMBIE, "Zombie Spawn Egg") extends SpawnEgg{
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protected function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{
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return new Zombie($world, EntityFactory::createBaseNBT($pos, null, $yaw, $pitch));
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return new Zombie(Location::fromObject($pos, $world, $yaw, $pitch), new CompoundTag());
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}
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});
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$this->register(new class(ItemIds::SPAWN_EGG, EntityLegacyIds::SQUID, "Squid Spawn Egg") extends SpawnEgg{
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public function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{
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return new Squid($world, EntityFactory::createBaseNBT($pos, null, $yaw, $pitch));
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return new Squid(Location::fromObject($pos, $world, $yaw, $pitch), new CompoundTag());
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}
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});
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$this->register(new class(ItemIds::SPAWN_EGG, EntityLegacyIds::VILLAGER, "Villager Spawn Egg") extends SpawnEgg{
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public function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{
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return new Villager($world, EntityFactory::createBaseNBT($pos, null, $yaw, $pitch));
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return new Villager(Location::fromObject($pos, $world, $yaw, $pitch), new CompoundTag());
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}
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});
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}
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