mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Release 4.19.3
This commit is contained in:
@ -94,3 +94,18 @@ Released 14th April 2023.
|
||||
- Fixed player timings duplication leading to extremely large timings reports when timings runs for a long time with many players.
|
||||
- Packet timings are now indexed by class FQN instead of packet ID. This prevents erroneous timer reuse on packet ID reuse (e.g. multi version servers).
|
||||
- Fixed entity timings being shared by different classes with the same short name. This led to incorrect timings being reported for some entities when custom entities were used.
|
||||
|
||||
# 4.19.3
|
||||
Released 21st April 2023.
|
||||
|
||||
## General
|
||||
- Error IDs for `Packet processing error` disconnects are now split into 4-character chunks to make them easier to type (since they can't be copied from the disconnection screen of a client).
|
||||
|
||||
## Fixes
|
||||
- Fixed entity-block intersections being checked twice per tick. Besides wasting CPU time, this may have caused unexpected behaviour during entity-block interactions with blocks like water or cacti.
|
||||
- Fixed performance issue in network inventory synchronization due item NBT being prepared twice.
|
||||
- Fixed `tools/simulate-chunk-selector.php` argument parsing being completely broken (weird behaviour of PHP `getopt()`).
|
||||
|
||||
## Internals
|
||||
- `TimingsHandler->stopTiming()` now logs an error message if a subtimer wasn't stopped, rather than throwing an exception.
|
||||
- Due to interactions between `try...finally` and unexpected errors, throwing exceptions made it difficult for plugin developers to debug errors in their plugins, since it obscured the original error.
|
||||
|
Reference in New Issue
Block a user