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https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-19 01:16:38 +00:00
Require ext-chunkutils ^0.3.0
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parent
c605b54591
commit
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@ -7,7 +7,7 @@
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"require": {
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"php": "^8.0",
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"php-64bit": "*",
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"ext-chunkutils2": "^0.2.0",
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"ext-chunkutils2": "^0.3.0",
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"ext-crypto": "^0.3.1",
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"ext-ctype": "*",
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"ext-curl": "*",
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4
composer.lock
generated
4
composer.lock
generated
@ -4,7 +4,7 @@
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"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
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"This file is @generated automatically"
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],
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"content-hash": "009abb4d28399a27dc9d059bfd849aee",
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"content-hash": "ad6be987e3e2228abcb23e169f139d29",
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"packages": [
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{
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"name": "adhocore/json-comment",
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@ -3532,7 +3532,7 @@
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"platform": {
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"php": "^8.0",
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"php-64bit": "*",
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"ext-chunkutils2": "^0.2.0",
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"ext-chunkutils2": "^0.3.0",
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"ext-crypto": "^0.3.1",
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"ext-ctype": "*",
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"ext-curl": "*",
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@ -129,7 +129,7 @@ namespace pocketmine {
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}
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$chunkutils2_version = phpversion("chunkutils2");
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$wantedVersionLock = "0.2";
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$wantedVersionLock = "0.3";
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$wantedVersionMin = "$wantedVersionLock.0";
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if($chunkutils2_version !== false && (
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version_compare($chunkutils2_version, $wantedVersionMin) < 0 ||
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@ -32,8 +32,10 @@ use pocketmine\network\mcpe\protocol\serializer\PacketSerializerContext;
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use pocketmine\utils\Binary;
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use pocketmine\utils\BinaryStream;
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use pocketmine\world\format\Chunk;
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use pocketmine\world\format\PalettedBlockArray;
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use pocketmine\world\format\SubChunk;
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use function count;
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use function str_repeat;
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final class ChunkSerializer{
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@ -81,8 +83,17 @@ final class ChunkSerializer{
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$stream->putByte(count($layers));
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foreach($layers as $blocks){
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$stream->putByte(($blocks->getBitsPerBlock() << 1) | ($persistentBlockStates ? 0 : 1));
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$stream->put($blocks->getWordArray());
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if($blocks->getBitsPerBlock() === 0){
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//TODO: we use these in memory, but the game doesn't support them yet
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//polyfill them with 1-bpb instead
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$bitsPerBlock = 1;
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$words = str_repeat("\x00", PalettedBlockArray::getExpectedWordArraySize(1));
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}else{
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$bitsPerBlock = $blocks->getBitsPerBlock();
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$words = $blocks->getWordArray();
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}
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$stream->putByte(($bitsPerBlock << 1) | ($persistentBlockStates ? 0 : 1));
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$stream->put($words);
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$palette = $blocks->getPalette();
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//these LSHIFT by 1 uvarints are optimizations: the client expects zigzag varints here
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@ -446,8 +446,15 @@ class LevelDB extends BaseWorldProvider implements WritableWorldProvider{
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$layers = $subChunk->getBlockLayers();
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$subStream->putByte(count($layers));
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foreach($layers as $blocks){
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if($blocks->getBitsPerBlock() !== 0){
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$subStream->putByte($blocks->getBitsPerBlock() << 1);
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$subStream->put($blocks->getWordArray());
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}else{
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//TODO: we use these in-memory, but they aren't supported on disk by the game yet
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//polyfill them with a zero'd 1-bpb instead
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$subStream->putByte(1 << 1);
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$subStream->put(str_repeat("\x00", PalettedBlockArray::getExpectedWordArraySize(1)));
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}
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$palette = $blocks->getPalette();
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$subStream->putLInt(count($palette));
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