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Updated Levels :D
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@ -22,27 +22,29 @@
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namespace pocketmine\level\generator\object;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\Level;
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use pocketmine\math\Vector3 as Vector3;
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use pocketmine\utils\Random;
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class TallGrass{
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public static function growGrass(Level $level, Vector3 $pos, Random $random, $count = 15, $radius = 10){
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$arr = array(
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Block::get(Block::DANDELION, 0),
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Block::get(Block::CYAN_FLOWER, 0),
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Block::get(Block::TALL_GRASS, 1),
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Block::get(Block::TALL_GRASS, 1),
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Block::get(Block::TALL_GRASS, 1),
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Block::get(Block::TALL_GRASS, 1)
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);
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public static function growGrass(ChunkManager $level, Vector3 $pos, Random $random, $count = 15, $radius = 10){
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$arr = [
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[Block::DANDELION, 0],
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[Block::CYAN_FLOWER, 0],
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[Block::TALL_GRASS, 1],
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[Block::TALL_GRASS, 1],
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[Block::TALL_GRASS, 1],
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[Block::TALL_GRASS, 1]
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];
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$arrC = count($arr) - 1;
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for($c = 0; $c < $count; ++$c){
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$x = $random->nextRange($pos->x - $radius, $pos->x + $radius);
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$z = $random->nextRange($pos->z - $radius, $pos->z + $radius);
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if($level->level->getBlockID($x, $pos->y + 1, $z) === Block::AIR and $level->level->getBlockID($x, $pos->y, $z) === Block::GRASS){
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if($level->getBlockIdAt($x, $pos->y + 1, $z) === Block::AIR and $level->getBlockIdAt($x, $pos->y, $z) === Block::GRASS){
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$t = $arr[$random->nextRange(0, $arrC)];
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$level->setBlockRaw(new Vector3($x, $pos->y + 1, $z), $t);
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$level->setBlockIdAt($x, $pos->y + 1, $z, $t[0]);
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$level->setBlockDataAt($x, $pos->y + 1, $z, $t[1]);
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}
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}
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}
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